Animal Byproducts
flowchart LR
Ballhive(["Ballhive"])
subgraph Prowlers["Prowlers"]
Heetah(["Heetah"])
Prion(["Prion"])
King_Prowler(["King Prowler"])
Shockuar(["Shockuar"])
Prowler(["Prowler"])
Wildcat(["Wildcat"])
end
subgraph Owldeers["Owldeers"]
Razorbeak(["Razorbeak"])
OwlDeer(["OwlDeer"])
Glacierhorn(["Glacierhorn"])
end
subgraph Deers["Deers"]
Insanedeer(["Insanedeer"])
Raindeer(["Raindeer"])
Blackheart(["Blackheart"])
Banedeer(["Banedeer"])
Deer(["Deer"])
end
Deers ---->|"⚔️ "| Bone
Prowlers ---->|"⚔️ "| Bone
Jackalopes ---->|"⚔️ "| Bone
Owldeers ---->|"⚔️ "| Bone
Deers ---->|"⚔️ "| Hide
Prowlers ---->|"⚔️ "| Hide
Jackalopes ---->|"⚔️ "| Hide
Owldeers ---->|"⚔️ "| Hide
Ballhive -->|"⚔️ "| Horn
Crafting > Animal Byproducts > Bone
Bone
Last updated from GovBot Update
Bone can be obtained from:
flowchart LR
Bone(["Bone"])
subgraph Deers["Deers"]
Insanedeer(["Insanedeer"])
Raindeer(["Raindeer"])
Blackheart(["Blackheart"])
Banedeer(["Banedeer"])
Deer(["Deer"])
end
subgraph Jackalopes["Jackalopes"]
Jackalope(["Jackalope"])
Hare(["Hare"])
The_Harror(["The Harror"])
end
subgraph Owldeers["Owldeers"]
Razorbeak(["Razorbeak"])
OwlDeer(["OwlDeer"])
Glacierhorn(["Glacierhorn"])
end
subgraph Prowlers["Prowlers"]
Heetah(["Heetah"])
Prion(["Prion"])
King_Prowler(["King Prowler"])
Shockuar(["Shockuar"])
Prowler(["Prowler"])
Wildcat(["Wildcat"])
end
Deers ---->|"⚔️ "| Bone
Prowlers ---->|"⚔️ "| Bone
Jackalopes ---->|"⚔️ "| Bone
Owldeers ---->|"⚔️ "| Bone
Bone - Raw resources
| Origin | Potential | Quality | Resilience | Versatility | Seen during |
|---|---|---|---|---|---|
| Baracatis III | 776 | 577 | 479 | 145 | Vendor Kiosk And Legacy |
| Herastag | 715 | 698 | 500 | 579 | GovBot Update |
| Audath V | 711 | 581 | 469 | 411 | GovBot Update |
| Baracatis III | 776 | 577 | 479 | 145 | GovBot Update |
Bone - Deers - Jackalopes - Owldeers - Prowlers
Bone - Outputs
Bone can be used to make:
flowchart LR
Bone(["Bone"])
Grip(["Grip"])
Bone --> Grip
Harvester(["Harvester"])
Grip --> Harvester
OmniShock(["OmniShock"])
Grip --> OmniShock
Crafting > Animal Byproducts > Hide
Hide
Last updated from GovBot Update
Hide can be obtained from:
flowchart LR
subgraph Deers["Deers"]
Insanedeer(["Insanedeer"])
Raindeer(["Raindeer"])
Blackheart(["Blackheart"])
Banedeer(["Banedeer"])
Deer(["Deer"])
end
Hide(["Hide"])
subgraph Jackalopes["Jackalopes"]
Jackalope(["Jackalope"])
Hare(["Hare"])
The_Harror(["The Harror"])
end
subgraph Owldeers["Owldeers"]
Razorbeak(["Razorbeak"])
OwlDeer(["OwlDeer"])
Glacierhorn(["Glacierhorn"])
end
subgraph Prowlers["Prowlers"]
Heetah(["Heetah"])
Prion(["Prion"])
King_Prowler(["King Prowler"])
Shockuar(["Shockuar"])
Prowler(["Prowler"])
Wildcat(["Wildcat"])
end
Deers ---->|"⚔️ "| Hide
Prowlers ---->|"⚔️ "| Hide
Jackalopes ---->|"⚔️ "| Hide
Owldeers ---->|"⚔️ "| Hide
Hide - Raw resources
| Origin | Potential | Quality | Resilience | Versatility | Seen during |
|---|---|---|---|---|---|
| Baracatis III | 473 | 385 | 722 | 547 | Vendor Kiosk And Legacy |
Deers - Hide - Jackalopes - Owldeers - Prowlers
Hide - Outputs
Hide can be used to make:
flowchart LR
Hide(["Hide"])
Stock(["Stock"])
Hide --> Stock
Terraformer(["Terraformer"])
Stock --> Terraformer
Crafting > Animal Byproducts > Horn
Horn
Last updated from GovBot Update
Horn can be obtained from:
flowchart LR
Ballhive(["Ballhive"])
Horn(["Horn"])
Ballhive -->|"⚔️ "| Horn
Horn - Raw resources
| Origin | Potential | Quality | Resilience | Versatility | Seen during |
|---|---|---|---|---|---|
| Akacala | 336 | 730 | 558 | 409 | Vendor Kiosk And Legacy |
| Herastag | 414 | 749 | 516 | 465 | Vendor Kiosk And Legacy |
| Baracatis III | 134 | 777 | 618 | 440 | Vendor Kiosk And Legacy |
| Herastag | 414 | 749 | 516 | 465 | GovBot Update |
| Akacala | 336 | 730 | 558 | 409 | GovBot Update |
| Audath V | 512 | 720 | 584 | 387 | GovBot Update |
Crafting > Animal Byproducts > Meat
Meat
Last updated from GovBot Update
Meat can be obtained from:
flowchart LR
subgraph Meat["Meat"]
Raw_Fish_Meat(["Raw Fish Meat"])
Raw_Carnivore_Meat(["Raw Carnivore Meat"])
Raw_Shellfish_Meat(["Raw Shellfish Meat"])
Raw_Hyper_Meat(["Raw Hyper Meat"])
Raw_Herbivore_Meat(["Raw Herbivore Meat"])
Raw_Reptile_Meat(["Raw Reptile Meat"])
Raw_Alien_Meat(["Raw Alien Meat"])
end
Meat - Outputs
Meat can be used to make:
flowchart LR
subgraph Meat["Meat"]
Raw_Fish_Meat(["Raw Fish Meat"])
Raw_Carnivore_Meat(["Raw Carnivore Meat"])
Raw_Shellfish_Meat(["Raw Shellfish Meat"])
Raw_Hyper_Meat(["Raw Hyper Meat"])
Raw_Herbivore_Meat(["Raw Herbivore Meat"])
Raw_Reptile_Meat(["Raw Reptile Meat"])
Raw_Alien_Meat(["Raw Alien Meat"])
end
Health_Booster(["Health Booster"])
Meat --> Health_Booster
Meat_Kabab(["Meat Kabab"])
Meat --> Meat_Kabab