Animal Byproducts

flowchart LR Ballhive(["Ballhive"]) subgraph Prowlers["Prowlers"] Heetah(["Heetah"]) Prion(["Prion"]) King_Prowler(["King Prowler"]) Shockuar(["Shockuar"]) Prowler(["Prowler"]) Wildcat(["Wildcat"]) end subgraph Owldeers["Owldeers"] Razorbeak(["Razorbeak"]) OwlDeer(["OwlDeer"]) Glacierhorn(["Glacierhorn"]) end subgraph Deers["Deers"] Insanedeer(["Insanedeer"]) Raindeer(["Raindeer"]) Blackheart(["Blackheart"]) Banedeer(["Banedeer"]) Deer(["Deer"]) end Deers ---->|"⚔️ "| Bone Prowlers ---->|"⚔️ "| Bone Jackalopes ---->|"⚔️ "| Bone Owldeers ---->|"⚔️ "| Bone Deers ---->|"⚔️ "| Hide Prowlers ---->|"⚔️ "| Hide Jackalopes ---->|"⚔️ "| Hide Owldeers ---->|"⚔️ "| Hide Ballhive -->|"⚔️ "| Horn

Bone - Meat - Hide - Horn

Crafting > Animal Byproducts > Bone

Bone

Last updated from GovBot Update

Bone can be obtained from:

flowchart LR Bone(["Bone"]) subgraph Deers["Deers"] Insanedeer(["Insanedeer"]) Raindeer(["Raindeer"]) Blackheart(["Blackheart"]) Banedeer(["Banedeer"]) Deer(["Deer"]) end subgraph Jackalopes["Jackalopes"] Jackalope(["Jackalope"]) Hare(["Hare"]) The_Harror(["The Harror"]) end subgraph Owldeers["Owldeers"] Razorbeak(["Razorbeak"]) OwlDeer(["OwlDeer"]) Glacierhorn(["Glacierhorn"]) end subgraph Prowlers["Prowlers"] Heetah(["Heetah"]) Prion(["Prion"]) King_Prowler(["King Prowler"]) Shockuar(["Shockuar"]) Prowler(["Prowler"]) Wildcat(["Wildcat"]) end Deers ---->|"⚔️ "| Bone Prowlers ---->|"⚔️ "| Bone Jackalopes ---->|"⚔️ "| Bone Owldeers ---->|"⚔️ "| Bone

Bone - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 776 577 479 145 Vendor Kiosk And Legacy
Herastag 715 698 500 579 GovBot Update
Audath V 711 581 469 411 GovBot Update
Baracatis III 776 577 479 145 GovBot Update

Bone - Deers - Jackalopes - Owldeers - Prowlers

Bone - Outputs

Bone can be used to make:

flowchart LR Bone(["Bone"]) Grip(["Grip"]) Bone --> Grip Harvester(["Harvester"]) Grip --> Harvester OmniShock(["OmniShock"]) Grip --> OmniShock

Grip - Harvester - OmniShock


Crafting > Animal Byproducts > Hide

Hide

Last updated from GovBot Update

Hide can be obtained from:

flowchart LR subgraph Deers["Deers"] Insanedeer(["Insanedeer"]) Raindeer(["Raindeer"]) Blackheart(["Blackheart"]) Banedeer(["Banedeer"]) Deer(["Deer"]) end Hide(["Hide"]) subgraph Jackalopes["Jackalopes"] Jackalope(["Jackalope"]) Hare(["Hare"]) The_Harror(["The Harror"]) end subgraph Owldeers["Owldeers"] Razorbeak(["Razorbeak"]) OwlDeer(["OwlDeer"]) Glacierhorn(["Glacierhorn"]) end subgraph Prowlers["Prowlers"] Heetah(["Heetah"]) Prion(["Prion"]) King_Prowler(["King Prowler"]) Shockuar(["Shockuar"]) Prowler(["Prowler"]) Wildcat(["Wildcat"]) end Deers ---->|"⚔️ "| Hide Prowlers ---->|"⚔️ "| Hide Jackalopes ---->|"⚔️ "| Hide Owldeers ---->|"⚔️ "| Hide

Hide - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 473 385 722 547 Vendor Kiosk And Legacy

Deers - Hide - Jackalopes - Owldeers - Prowlers

Hide - Outputs

Hide can be used to make:

flowchart LR Hide(["Hide"]) Stock(["Stock"]) Hide --> Stock Terraformer(["Terraformer"]) Stock --> Terraformer

Stock - Terraformer


Crafting > Animal Byproducts > Horn

Horn

Last updated from GovBot Update

Horn can be obtained from:

flowchart LR Ballhive(["Ballhive"]) Horn(["Horn"]) Ballhive -->|"⚔️ "| Horn

Horn - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Akacala 336 730 558 409 Vendor Kiosk And Legacy
Herastag 414 749 516 465 Vendor Kiosk And Legacy
Baracatis III 134 777 618 440 Vendor Kiosk And Legacy
Herastag 414 749 516 465 GovBot Update
Akacala 336 730 558 409 GovBot Update
Audath V 512 720 584 387 GovBot Update

Ballhive - Horn


Crafting > Animal Byproducts > Meat

Meat

Last updated from GovBot Update

Meat can be obtained from:

flowchart LR subgraph Meat["Meat"] Raw_Fish_Meat(["Raw Fish Meat"]) Raw_Carnivore_Meat(["Raw Carnivore Meat"]) Raw_Shellfish_Meat(["Raw Shellfish Meat"]) Raw_Hyper_Meat(["Raw Hyper Meat"]) Raw_Herbivore_Meat(["Raw Herbivore Meat"]) Raw_Reptile_Meat(["Raw Reptile Meat"]) Raw_Alien_Meat(["Raw Alien Meat"]) end

Meat

Meat - Outputs

Meat can be used to make:

flowchart LR subgraph Meat["Meat"] Raw_Fish_Meat(["Raw Fish Meat"]) Raw_Carnivore_Meat(["Raw Carnivore Meat"]) Raw_Shellfish_Meat(["Raw Shellfish Meat"]) Raw_Hyper_Meat(["Raw Hyper Meat"]) Raw_Herbivore_Meat(["Raw Herbivore Meat"]) Raw_Reptile_Meat(["Raw Reptile Meat"]) Raw_Alien_Meat(["Raw Alien Meat"]) end Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab

Health Booster - Meat Kabab