Crafting > Metal > Common Metal

Common Metal

flowchart LR Sphalerite(["Sphalerite"]) Peridotite(["Peridotite"]) Pentlandite(["Pentlandite"]) subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) Manganese(["Manganese"]) Chromium(["Chromium"]) Nickel(["Nickel"]) Copper(["Copper"]) end Black_Soil(["Black Soil"]) Chalcopyrite(["Chalcopyrite"]) Sphalerite -->|"🏭 75 ⇒ 50"| Zinc Black_Soil -->|"🏭 75 ⇒ 50"| Manganese Peridotite -->|"🏭 75 ⇒ 50"| Chromium Pentlandite -->|"🏭 75 ⇒ 50"| Nickel Chalcopyrite -->|"🏭 75 ⇒ 50"| Copper

Zinc - Manganese - Chromium - Nickel - Copper

Crafting > Metal > Common Metal > Chromium

Chromium

Last updated from GovBot Update

Chromium can be obtained from:

flowchart LR Chromium(["Chromium"]) Conglomerate(["Conglomerate"]) Peridotite(["Peridotite"]) Peridotite -->|"🏭 75 ⇒ 50"| Chromium Alluvial_Soil -..->|"Lithify"| Conglomerate Bare_Alluvial_Soil -..->|"Lithify"| Conglomerate Conglomerate -->|"🏭 75 ⇒ 50"| Peridotite

Chromium - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 709 103 551 363 Vendor Kiosk And Legacy
Deep Space 761 351 546 408 Vendor Kiosk And Legacy
Deep Space 768 194 599 320 GovBot Update

Chromium - Conglomerate - Peridotite

Chromium - Outputs

Chromium can be used to make:

flowchart LR subgraph Common_Metal["Common Metal"] Chromium(["Chromium"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Block__Chromium_Steel_Panel(["Block: Chromium Steel Panel"]) Chromium --> Block__Chromium_Steel_Panel Block__Stainless_Steel_Panel(["Block: Stainless Steel Panel"]) Chromium --> Block__Stainless_Steel_Panel subgraph Metal_Alloy["Metal Alloy"] Chromium_Steel(["Chromium Steel"]) end Chromium --> Chromium_Steel Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel subgraph Metal_Alloy["Metal Alloy"] Stainless_Steel(["Stainless Steel"]) end Chromium --> Stainless_Steel Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel subgraph Metal_Alloy["Metal Alloy"] Stellite(["Stellite"]) end Chromium --> Stellite Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel Chronophaser(["Chronophaser"]) Common_Metal --> Chronophaser Drone_Light(["Drone Light"]) Common_Metal --> Drone_Light Fabricator(["Fabricator"]) Common_Metal --> Fabricator Grapple(["Grapple"]) Common_Metal --> Grapple Growth_Pod(["Growth Pod"]) Common_Metal --> Growth_Pod HydroMeter(["HydroMeter"]) Common_Metal --> HydroMeter Instaformer(["Instaformer"]) Common_Metal --> Instaformer Pathfinder(["Pathfinder"]) Common_Metal --> Pathfinder Power_Cell(["Power Cell"]) Common_Metal --> Power_Cell ThermalMeter(["ThermalMeter"]) Common_Metal --> ThermalMeter Trailblazer(["Trailblazer"]) Common_Metal --> Trailblazer Vendor(["Vendor"]) Common_Metal --> Vendor Xyloslicer(["Xyloslicer"]) Common_Metal --> Xyloslicer

Block: Chromium Steel Panel - Block: Stainless Steel Panel - Chromium Steel - Chronophaser - Companion Orbs - Drone Light - Fabricator - Fortress Shield - Grapple - Grav Mesh - Growth Pod - Healix - HydroMeter - Instaformer - Pathfinder - Power Cell - Reflection Shield - Stainless Steel - Stellite - ThermalMeter - Trailblazer - Trowel - Vendor - Xyloslicer


Crafting > Metal > Common Metal > Copper

Copper

Last updated from GovBot Update

Copper can be obtained from:

flowchart LR Basalt(["Basalt"]) Chalcopyrite(["Chalcopyrite"]) Copper(["Copper"]) Gabbro(["Gabbro"]) Gneiss(["Gneiss"]) Sandstone(["Sandstone"]) Black_Soil -..->|"Lithify"| Basalt Sandstone -->|"🏭 75 ⇒ 50"| Chalcopyrite Gneiss -->|"🏭 75 ⇒ 50"| Chalcopyrite Gabbro -->|"🏭 75 ⇒ 50"| Chalcopyrite Basalt -->|"🏭 75 ⇒ 50"| Chalcopyrite Chalcopyrite -->|"🏭 75 ⇒ 50"| Copper Red_Soil -..->|"Lithify"| Gneiss Bare_Red_Soil -..->|"Lithify"| Gneiss Granite -..->|"Melt"| Gneiss Schist -..->|"Melt"| Gneiss Diorite -..->|"Erode"| Sandstone Breccia -..->|"Erode"| Sandstone Sand -..->|"Lithify"| Sandstone Sandy_Dirt -..->|"Lithify"| Sandstone

Copper - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 171 462 797 653 Vendor Kiosk And Legacy

Basalt - Chalcopyrite - Copper - Gabbro - Gneiss - Sandstone

Copper - Outputs

Copper can be used to make:

flowchart LR subgraph Common_Metal["Common Metal"] Copper(["Copper"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Block__Brass_Panel(["Block: Brass Panel"]) Copper --> Block__Brass_Panel Block__Bronze_Panel(["Block: Bronze Panel"]) Copper --> Block__Bronze_Panel Block__Copper_Sheeting(["Block: Copper Sheeting"]) Copper --> Block__Copper_Sheeting subgraph Metal_Alloy["Metal Alloy"] Brass(["Brass"]) end Copper --> Brass Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel subgraph Metal_Alloy["Metal Alloy"] Bronze(["Bronze"]) end Copper --> Bronze Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel Decor__Trophy_of_a_Deer(["Decor: Trophy of a Deer"]) Copper --> Decor__Trophy_of_a_Deer subgraph Metal_Alloy["Metal Alloy"] Nickel_Silver(["Nickel Silver"]) end Copper --> Nickel_Silver Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel Chronophaser(["Chronophaser"]) Common_Metal --> Chronophaser Drone_Light(["Drone Light"]) Common_Metal --> Drone_Light Fabricator(["Fabricator"]) Common_Metal --> Fabricator Grapple(["Grapple"]) Common_Metal --> Grapple Growth_Pod(["Growth Pod"]) Common_Metal --> Growth_Pod HydroMeter(["HydroMeter"]) Common_Metal --> HydroMeter Instaformer(["Instaformer"]) Common_Metal --> Instaformer Pathfinder(["Pathfinder"]) Common_Metal --> Pathfinder Power_Cell(["Power Cell"]) Common_Metal --> Power_Cell ThermalMeter(["ThermalMeter"]) Common_Metal --> ThermalMeter Trailblazer(["Trailblazer"]) Common_Metal --> Trailblazer Vendor(["Vendor"]) Common_Metal --> Vendor Xyloslicer(["Xyloslicer"]) Common_Metal --> Xyloslicer

Block: Brass Panel - Block: Bronze Panel - Block: Copper Sheeting - Brass - Bronze - Chronophaser - Companion Orbs - Decor: Trophy of a Deer - Drone Light - Fabricator - Fortress Shield - Grapple - Grav Mesh - Growth Pod - Healix - HydroMeter - Instaformer - Nickel Silver - Pathfinder - Power Cell - Reflection Shield - ThermalMeter - Trailblazer - Trowel - Vendor - Xyloslicer


Crafting > Metal > Common Metal > Manganese

Manganese

Last updated from GovBot Update

Manganese can be obtained from:

flowchart LR Black_Soil(["Black Soil"]) Manganese(["Manganese"]) Black_Soil -->|"🏭 75 ⇒ 50"| Manganese

Manganese - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Deep Space 550 789 341 535 GovBot Update

Black Soil - Manganese

Manganese - Outputs

Manganese can be used to make:

flowchart LR subgraph Common_Metal["Common Metal"] Manganese(["Manganese"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Block__Manganese_Steel_Panel(["Block: Manganese Steel Panel"]) Manganese --> Block__Manganese_Steel_Panel subgraph Metal_Alloy["Metal Alloy"] Manganese_Steel(["Manganese Steel"]) end Manganese --> Manganese_Steel Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel Chronophaser(["Chronophaser"]) Common_Metal --> Chronophaser Drone_Light(["Drone Light"]) Common_Metal --> Drone_Light Fabricator(["Fabricator"]) Common_Metal --> Fabricator Grapple(["Grapple"]) Common_Metal --> Grapple Growth_Pod(["Growth Pod"]) Common_Metal --> Growth_Pod HydroMeter(["HydroMeter"]) Common_Metal --> HydroMeter Instaformer(["Instaformer"]) Common_Metal --> Instaformer Pathfinder(["Pathfinder"]) Common_Metal --> Pathfinder Power_Cell(["Power Cell"]) Common_Metal --> Power_Cell ThermalMeter(["ThermalMeter"]) Common_Metal --> ThermalMeter Trailblazer(["Trailblazer"]) Common_Metal --> Trailblazer Vendor(["Vendor"]) Common_Metal --> Vendor Xyloslicer(["Xyloslicer"]) Common_Metal --> Xyloslicer

Block: Manganese Steel Panel - Chronophaser - Companion Orbs - Drone Light - Fabricator - Fortress Shield - Grapple - Grav Mesh - Growth Pod - Healix - HydroMeter - Instaformer - Manganese Steel - Pathfinder - Power Cell - Reflection Shield - ThermalMeter - Trailblazer - Trowel - Vendor - Xyloslicer


Crafting > Metal > Common Metal > Nickel

Nickel

Last updated from GovBot Update

Nickel can be obtained from:

flowchart LR Laterite_Soil(["Laterite Soil"]) Nickel(["Nickel"]) Pentlandite(["Pentlandite"]) Pentlandite -->|"🏭 75 ⇒ 50"| Nickel Laterite_Soil -->|"🏭 75 ⇒ 50"| Pentlandite

Laterite Soil - Nickel - Pentlandite

Nickel - Outputs

Nickel can be used to make:

flowchart LR subgraph Common_Metal["Common Metal"] Nickel(["Nickel"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Block__Stainless_Steel_Panel(["Block: Stainless Steel Panel"]) Nickel --> Block__Stainless_Steel_Panel subgraph Metal_Alloy["Metal Alloy"] Nickel_Silver(["Nickel Silver"]) end Nickel --> Nickel_Silver Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel subgraph Metal_Alloy["Metal Alloy"] Stainless_Steel(["Stainless Steel"]) end Nickel --> Stainless_Steel Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel subgraph Metal_Alloy["Metal Alloy"] Triadite(["Triadite"]) end Nickel --> Triadite Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel Chronophaser(["Chronophaser"]) Common_Metal --> Chronophaser Drone_Light(["Drone Light"]) Common_Metal --> Drone_Light Fabricator(["Fabricator"]) Common_Metal --> Fabricator Grapple(["Grapple"]) Common_Metal --> Grapple Growth_Pod(["Growth Pod"]) Common_Metal --> Growth_Pod HydroMeter(["HydroMeter"]) Common_Metal --> HydroMeter Instaformer(["Instaformer"]) Common_Metal --> Instaformer Pathfinder(["Pathfinder"]) Common_Metal --> Pathfinder Power_Cell(["Power Cell"]) Common_Metal --> Power_Cell ThermalMeter(["ThermalMeter"]) Common_Metal --> ThermalMeter Trailblazer(["Trailblazer"]) Common_Metal --> Trailblazer Vendor(["Vendor"]) Common_Metal --> Vendor Xyloslicer(["Xyloslicer"]) Common_Metal --> Xyloslicer

Block: Stainless Steel Panel - Chronophaser - Companion Orbs - Drone Light - Fabricator - Fortress Shield - Grapple - Grav Mesh - Growth Pod - Healix - HydroMeter - Instaformer - Nickel Silver - Pathfinder - Power Cell - Reflection Shield - Stainless Steel - ThermalMeter - Trailblazer - Triadite - Trowel - Vendor - Xyloslicer


Crafting > Metal > Common Metal > Zinc

Zinc

Last updated from GovBot Update

Zinc can be obtained from:

flowchart LR Limestone(["Limestone"]) Sandstone(["Sandstone"]) Shale(["Shale"]) Sphalerite(["Sphalerite"]) Zinc(["Zinc"]) Diorite -..->|"Erode"| Sandstone Breccia -..->|"Erode"| Sandstone Sand -..->|"Lithify"| Sandstone Sandy_Dirt -..->|"Lithify"| Sandstone Schist -..->|"Erode"| Shale Bare_Clay_Soil -..->|"Lithify"| Shale Clay -..->|"Lithify"| Shale Shale -->|"🏭 75 ⇒ 50"| Sphalerite Sandstone -->|"🏭 75 ⇒ 50"| Sphalerite Limestone -->|"🏭 75 ⇒ 50"| Sphalerite Sphalerite -->|"🏭 75 ⇒ 50"| Zinc

Limestone - Sandstone - Shale - Sphalerite - Zinc

Zinc - Outputs

Zinc can be used to make:

flowchart LR subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Block__Brass_Panel(["Block: Brass Panel"]) Zinc --> Block__Brass_Panel subgraph Metal_Alloy["Metal Alloy"] Brass(["Brass"]) end Zinc --> Brass Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel subgraph Metal_Alloy["Metal Alloy"] Nickel_Silver(["Nickel Silver"]) end Zinc --> Nickel_Silver Chronophaser(["Chronophaser"]) Metal_Alloy --> Chronophaser Companion_Orbs(["Companion Orbs"]) Metal_Alloy --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Fortress_Shield(["Fortress Shield"]) Metal_Alloy --> Fortress_Shield Grapple(["Grapple"]) Metal_Alloy --> Grapple Grav_Mesh(["Grav Mesh"]) Metal_Alloy --> Grav_Mesh Healix(["Healix"]) Metal_Alloy --> Healix Reflection_Shield(["Reflection Shield"]) Metal_Alloy --> Reflection_Shield Trowel(["Trowel"]) Metal_Alloy --> Trowel Chronophaser(["Chronophaser"]) Common_Metal --> Chronophaser Drone_Light(["Drone Light"]) Common_Metal --> Drone_Light Fabricator(["Fabricator"]) Common_Metal --> Fabricator Grapple(["Grapple"]) Common_Metal --> Grapple Growth_Pod(["Growth Pod"]) Common_Metal --> Growth_Pod HydroMeter(["HydroMeter"]) Common_Metal --> HydroMeter Instaformer(["Instaformer"]) Common_Metal --> Instaformer Pathfinder(["Pathfinder"]) Common_Metal --> Pathfinder Power_Cell(["Power Cell"]) Common_Metal --> Power_Cell ThermalMeter(["ThermalMeter"]) Common_Metal --> ThermalMeter Trailblazer(["Trailblazer"]) Common_Metal --> Trailblazer Vendor(["Vendor"]) Common_Metal --> Vendor Xyloslicer(["Xyloslicer"]) Common_Metal --> Xyloslicer

Block: Brass Panel - Brass - Chronophaser - Companion Orbs - Drone Light - Fabricator - Fortress Shield - Grapple - Grav Mesh - Growth Pod - Healix - HydroMeter - Instaformer - Nickel Silver - Pathfinder - Power Cell - Reflection Shield - ThermalMeter - Trailblazer - Trowel - Vendor - Xyloslicer