Wood

flowchart LR

Dark Wood - Light Wood

Crafting > Wood > Dark Wood

Dark Wood

Last updated from GovBot Update

Dark Wood can be obtained from:

flowchart LR subgraph Dark_Wood["Dark Wood"] Dark_Hard_Wood(["Dark Hard Wood"]) Dark_Soft_Wood(["Dark Soft Wood"]) end

Dark Wood

Dark Wood - Outputs

Dark Wood can be used to make:

flowchart LR subgraph Wood["Wood"] Dark_Wood(["Dark Wood"]) end Block__Dark_Wood_Planking(["Block: Dark Wood Planking"]) Dark_Wood --> Block__Dark_Wood_Planking Stock(["Stock"]) Block__Dark_Wood_Planking --> Stock Block__Log_Cabin(["Block: Log Cabin"]) Wood --> Block__Log_Cabin Carbon(["Carbon"]) Wood --> Carbon Block__Cobalt_Steel_Panel(["Block: Cobalt Steel Panel"]) Carbon --> Block__Cobalt_Steel_Panel Block__Manganese_Steel_Panel(["Block: Manganese Steel Panel"]) Carbon --> Block__Manganese_Steel_Panel Block__Steel_Panel(["Block: Steel Panel"]) Carbon --> Block__Steel_Panel Decor__Railing_Small(["Decor: Railing Small"]) Wood --> Decor__Railing_Small Decor__Roof(["Decor: Roof"]) Wood --> Decor__Roof Decor__Wall(["Decor: Wall"]) Wood --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Wood --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Wood --> Decor__Wall_Corner_Small Garden_Bed(["Garden Bed"]) Wood --> Garden_Bed Oil(["Oil"]) Wood --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Barrel - Block: Cobalt Steel Panel - Block: Dark Wood Planking - Block: Log Cabin - Block: Manganese Steel Panel - Block: Steel Panel - Carbon - Cure All - Decor: Railing Small - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Garden Bed - Oil - Paver: Asphalt Surface - Plastic - Stock


Crafting > Wood > Light Wood

Light Wood

Last updated from GovBot Update

Light Wood can be obtained from:

flowchart LR subgraph Light_Wood["Light Wood"] Light_Soft_Wood(["Light Soft Wood"]) Light_Hard_Wood(["Light Hard Wood"]) end

Light Wood

Light Wood - Outputs

Light Wood can be used to make:

flowchart LR subgraph Wood["Wood"] Light_Wood(["Light Wood"]) end Block__Light_Wood_Planking(["Block: Light Wood Planking"]) Light_Wood --> Block__Light_Wood_Planking Grip(["Grip"]) Block__Light_Wood_Planking --> Grip Block__Log_Cabin(["Block: Log Cabin"]) Wood --> Block__Log_Cabin Carbon(["Carbon"]) Wood --> Carbon Block__Cobalt_Steel_Panel(["Block: Cobalt Steel Panel"]) Carbon --> Block__Cobalt_Steel_Panel Block__Manganese_Steel_Panel(["Block: Manganese Steel Panel"]) Carbon --> Block__Manganese_Steel_Panel Block__Steel_Panel(["Block: Steel Panel"]) Carbon --> Block__Steel_Panel Decor__Railing_Small(["Decor: Railing Small"]) Wood --> Decor__Railing_Small Decor__Roof(["Decor: Roof"]) Wood --> Decor__Roof Decor__Wall(["Decor: Wall"]) Wood --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Wood --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Wood --> Decor__Wall_Corner_Small Garden_Bed(["Garden Bed"]) Wood --> Garden_Bed Oil(["Oil"]) Wood --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Barrel - Block: Cobalt Steel Panel - Block: Light Wood Planking - Block: Log Cabin - Block: Manganese Steel Panel - Block: Steel Panel - Carbon - Cure All - Decor: Railing Small - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Garden Bed - Grip - Oil - Paver: Asphalt Surface - Plastic