Wood
flowchart LR
Dark Wood - Light Wood
Crafting > Wood > Dark Wood
Dark Wood
Last updated from GovBot Update
Dark Wood can be obtained from:
flowchart LR
subgraph Dark_Wood["Dark Wood"]
Dark_Hard_Wood(["Dark Hard Wood"])
Dark_Soft_Wood(["Dark Soft Wood"])
end
Dark Wood
Dark Wood - Outputs
Dark Wood can be used to make:
flowchart LR
subgraph Wood["Wood"]
Dark_Wood(["Dark Wood"])
end
Block__Dark_Wood_Planking(["Block: Dark Wood Planking"])
Dark_Wood --> Block__Dark_Wood_Planking
Stock(["Stock"])
Block__Dark_Wood_Planking --> Stock
Block__Log_Cabin(["Block: Log Cabin"])
Wood --> Block__Log_Cabin
Carbon(["Carbon"])
Wood --> Carbon
Block__Cobalt_Steel_Panel(["Block: Cobalt Steel Panel"])
Carbon --> Block__Cobalt_Steel_Panel
Block__Manganese_Steel_Panel(["Block: Manganese Steel Panel"])
Carbon --> Block__Manganese_Steel_Panel
Block__Steel_Panel(["Block: Steel Panel"])
Carbon --> Block__Steel_Panel
Decor__Railing_Small(["Decor: Railing Small"])
Wood --> Decor__Railing_Small
Decor__Roof(["Decor: Roof"])
Wood --> Decor__Roof
Decor__Wall(["Decor: Wall"])
Wood --> Decor__Wall
Decor__Wall_Corner_Large(["Decor: Wall Corner Large"])
Wood --> Decor__Wall_Corner_Large
Decor__Wall_Corner_Small(["Decor: Wall Corner Small"])
Wood --> Decor__Wall_Corner_Small
Garden_Bed(["Garden Bed"])
Wood --> Garden_Bed
Oil(["Oil"])
Wood --> Oil
Barrel(["Barrel"])
Oil --> Barrel
Carbon(["Carbon"])
Oil --> Carbon
Cure_All(["Cure All"])
Oil --> Cure_All
Paver__Asphalt_Surface(["Paver: Asphalt Surface"])
Oil --> Paver__Asphalt_Surface
Plastic(["Plastic"])
Oil --> Plastic
Barrel - Block: Cobalt Steel Panel - Block: Dark Wood Planking - Block: Log Cabin - Block: Manganese Steel Panel - Block: Steel Panel - Carbon - Cure All - Decor: Railing Small - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Garden Bed - Oil - Paver: Asphalt Surface - Plastic - Stock
Crafting > Wood > Light Wood
Light Wood
Last updated from GovBot Update
Light Wood can be obtained from:
flowchart LR
subgraph Light_Wood["Light Wood"]
Light_Soft_Wood(["Light Soft Wood"])
Light_Hard_Wood(["Light Hard Wood"])
end
Light Wood
Light Wood - Outputs
Light Wood can be used to make:
flowchart LR
subgraph Wood["Wood"]
Light_Wood(["Light Wood"])
end
Block__Light_Wood_Planking(["Block: Light Wood Planking"])
Light_Wood --> Block__Light_Wood_Planking
Grip(["Grip"])
Block__Light_Wood_Planking --> Grip
Block__Log_Cabin(["Block: Log Cabin"])
Wood --> Block__Log_Cabin
Carbon(["Carbon"])
Wood --> Carbon
Block__Cobalt_Steel_Panel(["Block: Cobalt Steel Panel"])
Carbon --> Block__Cobalt_Steel_Panel
Block__Manganese_Steel_Panel(["Block: Manganese Steel Panel"])
Carbon --> Block__Manganese_Steel_Panel
Block__Steel_Panel(["Block: Steel Panel"])
Carbon --> Block__Steel_Panel
Decor__Railing_Small(["Decor: Railing Small"])
Wood --> Decor__Railing_Small
Decor__Roof(["Decor: Roof"])
Wood --> Decor__Roof
Decor__Wall(["Decor: Wall"])
Wood --> Decor__Wall
Decor__Wall_Corner_Large(["Decor: Wall Corner Large"])
Wood --> Decor__Wall_Corner_Large
Decor__Wall_Corner_Small(["Decor: Wall Corner Small"])
Wood --> Decor__Wall_Corner_Small
Garden_Bed(["Garden Bed"])
Wood --> Garden_Bed
Oil(["Oil"])
Wood --> Oil
Barrel(["Barrel"])
Oil --> Barrel
Carbon(["Carbon"])
Oil --> Carbon
Cure_All(["Cure All"])
Oil --> Cure_All
Paver__Asphalt_Surface(["Paver: Asphalt Surface"])
Oil --> Paver__Asphalt_Surface
Plastic(["Plastic"])
Oil --> Plastic
Barrel - Block: Cobalt Steel Panel - Block: Light Wood Planking - Block: Log Cabin - Block: Manganese Steel Panel - Block: Steel Panel - Carbon - Cure All - Decor: Railing Small - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Garden Bed - Grip - Oil - Paver: Asphalt Surface - Plastic