Lights
flowchart LR
Glass(["Glass"])
subgraph Very_Common_Metal["Very Common Metal"]
Bauxite(["Bauxite"])
Iron(["Iron"])
Magnetized_Iron(["Magnetized Iron"])
Titanium(["Titanium"])
Magnesium(["Magnesium"])
end
subgraph Lights["Lights"]
Decor__Light_Red(["Decor: Light Red"])
end
Decor__Light_Red1(("🔨 ")) --> Decor__Light_Red
Very_Common_Metal ---->|"10 ⇒ 20"| Decor__Light_Red1
Glass -->|"10 ⇒ 20"| Decor__Light_Red1
Crafting > Architect > Lights > Decor: Light Red
Decor: Light Red
Last updated from GovBot Update
Decor: Light Red can be obtained from:
flowchart LR
Decor__Light_Red(["Decor: Light Red"])
Feldspar(["Feldspar"])
Glass(["Glass"])
Sand(["Sand"])
Silica_Ore(["Silica Ore"])
subgraph Very_Common_Metal["Very Common Metal"]
Bauxite(["Bauxite"])
Iron(["Iron"])
Magnetized_Iron(["Magnetized Iron"])
Titanium(["Titanium"])
Magnesium(["Magnesium"])
end
Decor__Light_Red1(("🔨 ")) --> Decor__Light_Red
Very_Common_Metal ---->|"10 ⇒ 20"| Decor__Light_Red1
Glass -->|"10 ⇒ 20"| Decor__Light_Red1
Gneiss -->|"() 15"| Feldspar
Rhyolite -->|"() 15"| Feldspar
Granite -->|"() 15"| Feldspar
Basalt -->|"() 15"| Feldspar
Silica_Ore -->|"🏭 50 ⇒ 50"| Glass
Feldspar -->|"🏭 75 ⇒ 50"| Glass
Sand -..->|"Melt"| Glass
Glass -..->|"Erode"| Sand
Rhyolite -..->|"Erode"| Sand
Pumice -..->|"Erode"| Sand
Quartzite -..->|"Erode"| Sand
Sandstone -..->|"Erode"| Sand
Sand -->|"🏭 75 ⇒ 50"| Silica_Ore
Chert -->|"🏭 75 ⇒ 50"| Silica_Ore
Decor: Light Red - Feldspar - Glass - Sand - Silica Ore - Very Common Metal