Crafting > Architect > Lights

Lights

flowchart LR Glass(["Glass"]) subgraph Very_Common_Metal["Very Common Metal"] Bauxite(["Bauxite"]) Iron(["Iron"]) Magnetized_Iron(["Magnetized Iron"]) Titanium(["Titanium"]) Magnesium(["Magnesium"]) end subgraph Lights["Lights"] Decor__Light_Red(["Decor: Light Red"]) end Decor__Light_Red1(("🔨 ")) --> Decor__Light_Red Very_Common_Metal ---->|"10 ⇒ 20"| Decor__Light_Red1 Glass -->|"10 ⇒ 20"| Decor__Light_Red1

Decor: Light Red

Crafting > Architect > Lights > Decor: Light Red

Decor: Light Red

Last updated from GovBot Update

Decor: Light Red can be obtained from:

flowchart LR Decor__Light_Red(["Decor: Light Red"]) Feldspar(["Feldspar"]) Glass(["Glass"]) Sand(["Sand"]) Silica_Ore(["Silica Ore"]) subgraph Very_Common_Metal["Very Common Metal"] Bauxite(["Bauxite"]) Iron(["Iron"]) Magnetized_Iron(["Magnetized Iron"]) Titanium(["Titanium"]) Magnesium(["Magnesium"]) end Decor__Light_Red1(("🔨 ")) --> Decor__Light_Red Very_Common_Metal ---->|"10 ⇒ 20"| Decor__Light_Red1 Glass -->|"10 ⇒ 20"| Decor__Light_Red1 Gneiss -->|"() 15"| Feldspar Rhyolite -->|"() 15"| Feldspar Granite -->|"() 15"| Feldspar Basalt -->|"() 15"| Feldspar Silica_Ore -->|"🏭 50 ⇒ 50"| Glass Feldspar -->|"🏭 75 ⇒ 50"| Glass Sand -..->|"Melt"| Glass Glass -..->|"Erode"| Sand Rhyolite -..->|"Erode"| Sand Pumice -..->|"Erode"| Sand Quartzite -..->|"Erode"| Sand Sandstone -..->|"Erode"| Sand Sand -->|"🏭 75 ⇒ 50"| Silica_Ore Chert -->|"🏭 75 ⇒ 50"| Silica_Ore

Decor: Light Red - Feldspar - Glass - Sand - Silica Ore - Very Common Metal