Creatures

flowchart LR

Skysharks - Ballhogs - Prowlers - Roach - Owldeers - Deers - Velocirabbits - Insect - Caustisect

Crafting > Creatures > Ballhogs

Ballhogs

Last updated from GovBot Update

Ballhogs can be obtained from:

flowchart LR subgraph Ballhogs["Ballhogs"] Chuckerhog(["Chuckerhog"]) Dread_Zepplin(["Dread Zepplin"]) Balloonhog(["Balloonhog"]) Invader(["Invader"]) Brutehog(["Brutehog"]) Artyhog(["Artyhog"]) Joules(["Joules"]) Blimphog(["Blimphog"]) Ballhog(["Ballhog"]) Deathhog(["Deathhog"]) end

Ballhogs

Ballhogs - Outputs

Ballhogs can be used to make:

flowchart LR subgraph Ballhogs["Ballhogs"] Chuckerhog(["Chuckerhog"]) Dread_Zepplin(["Dread Zepplin"]) Balloonhog(["Balloonhog"]) Invader(["Invader"]) Brutehog(["Brutehog"]) Artyhog(["Artyhog"]) Joules(["Joules"]) Blimphog(["Blimphog"]) Ballhog(["Ballhog"]) Deathhog(["Deathhog"]) end subgraph Inert_Gas["Inert Gas"] Helium(["Helium"]) end Ballhogs --> Helium Beacon(["Beacon"]) Inert_Gas --> Beacon Chronophaser(["Chronophaser"]) Inert_Gas --> Chronophaser Flame_Out(["Flame Out"]) Inert_Gas --> Flame_Out Focusing_Lens(["Focusing Lens"]) Inert_Gas --> Focusing_Lens Growth_Pod(["Growth Pod"]) Inert_Gas --> Growth_Pod HydroMeter(["HydroMeter"]) Inert_Gas --> HydroMeter Nano-Compression_Matrix(["Nano-Compression Matrix"]) Inert_Gas --> Nano-Compression_Matrix subgraph Meat["Meat"] Raw_Alien_Meat(["Raw Alien Meat"]) end Ballhogs --> Raw_Alien_Meat Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab subgraph Common_Gem["Common Gem"] Zircon(["Zircon"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Ballhogs --> Zircon Depositor(["Depositor"]) Common_Gem --> Depositor Instaformer(["Instaformer"]) Common_Gem --> Instaformer Pathfinder(["Pathfinder"]) Common_Gem --> Pathfinder Paver(["Paver"]) Common_Gem --> Paver Pruning_Shears(["Pruning Shears"]) Common_Gem --> Pruning_Shears Station__Lathe(["Station: Lathe"]) Common_Gem --> Station__Lathe Station__Refinery(["Station: Refinery"]) Common_Gem --> Station__Refinery Station__Stove(["Station: Stove"]) Common_Gem --> Station__Stove Station__Toolmaker(["Station: Toolmaker"]) Common_Gem --> Station__Toolmaker ThermalMeter(["ThermalMeter"]) Common_Gem --> ThermalMeter Tiller(["Tiller"]) Common_Gem --> Tiller Xyloslicer(["Xyloslicer"]) Common_Gem --> Xyloslicer

Beacon - Chronophaser - Depositor - Flame Out - Focusing Lens - Growth Pod - Health Booster - Helium - HydroMeter - Instaformer - Meat Kabab - Nano-Compression Matrix - Pathfinder - Paver - Pruning Shears - Raw Alien Meat - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - ThermalMeter - Tiller - Xyloslicer - Zircon


Crafting > Creatures > Caustisect

Caustisect

Last updated from GovBot Update

Caustisect can be obtained from:

flowchart LR Caustisect(["Caustisect"])

Caustisect

Caustisect - Outputs

Caustisect can be used to make:

flowchart LR Caustisect(["Caustisect"]) Oil(["Oil"]) Caustisect --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic subgraph Meat["Meat"] Raw_Shellfish_Meat(["Raw Shellfish Meat"]) end Caustisect --> Raw_Shellfish_Meat Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab

Barrel - Carbon - Cure All - Health Booster - Meat Kabab - Oil - Paver: Asphalt Surface - Plastic - Raw Shellfish Meat


Crafting > Creatures > Deers

Deers

Last updated from GovBot Update

Deers can be obtained from:

flowchart LR subgraph Deers["Deers"] Insanedeer(["Insanedeer"]) Raindeer(["Raindeer"]) Blackheart(["Blackheart"]) Banedeer(["Banedeer"]) Deer(["Deer"]) end

Deers

Deers - Outputs

Deers can be used to make:

flowchart LR subgraph Deers["Deers"] Insanedeer(["Insanedeer"]) Raindeer(["Raindeer"]) Blackheart(["Blackheart"]) Banedeer(["Banedeer"]) Deer(["Deer"]) end Bone(["Bone"]) Deers --> Bone Grip(["Grip"]) Bone --> Grip Hide(["Hide"]) Deers --> Hide Stock(["Stock"]) Hide --> Stock subgraph Meat["Meat"] Raw_Herbivore_Meat(["Raw Herbivore Meat"]) end Deers --> Raw_Herbivore_Meat Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab

Bone - Grip - Health Booster - Hide - Meat Kabab - Raw Herbivore Meat - Stock


Crafting > Creatures > Insect

Insect

Last updated from GovBot Update

Insect can be obtained from:

flowchart LR subgraph Insect["Insect"] Kharvix(["Kharvix"]) end

Insect


Crafting > Creatures > Owldeers

Owldeers

Last updated from GovBot Update

Owldeers can be obtained from:

flowchart LR subgraph Owldeers["Owldeers"] Razorbeak(["Razorbeak"]) OwlDeer(["OwlDeer"]) Glacierhorn(["Glacierhorn"]) end

Owldeers

Owldeers - Outputs

Owldeers can be used to make:

flowchart LR subgraph Owldeers["Owldeers"] Razorbeak(["Razorbeak"]) OwlDeer(["OwlDeer"]) Glacierhorn(["Glacierhorn"]) end Bone(["Bone"]) Owldeers --> Bone Grip(["Grip"]) Bone --> Grip Hide(["Hide"]) Owldeers --> Hide Stock(["Stock"]) Hide --> Stock subgraph Meat["Meat"] Raw_Herbivore_Meat(["Raw Herbivore Meat"]) end Owldeers --> Raw_Herbivore_Meat Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab

Bone - Grip - Health Booster - Hide - Meat Kabab - Raw Herbivore Meat - Stock


Crafting > Creatures > Prowlers

Prowlers

Last updated from GovBot Update

Prowlers can be obtained from:

flowchart LR subgraph Prowlers["Prowlers"] Heetah(["Heetah"]) Prion(["Prion"]) King_Prowler(["King Prowler"]) Shockuar(["Shockuar"]) Prowler(["Prowler"]) Wildcat(["Wildcat"]) end

Prowlers

Prowlers - Outputs

Prowlers can be used to make:

flowchart LR subgraph Prowlers["Prowlers"] Heetah(["Heetah"]) Prion(["Prion"]) King_Prowler(["King Prowler"]) Shockuar(["Shockuar"]) Prowler(["Prowler"]) Wildcat(["Wildcat"]) end Bone(["Bone"]) Prowlers --> Bone Grip(["Grip"]) Bone --> Grip Hide(["Hide"]) Prowlers --> Hide Stock(["Stock"]) Hide --> Stock subgraph Meat["Meat"] Raw_Carnivore_Meat(["Raw Carnivore Meat"]) end Prowlers --> Raw_Carnivore_Meat Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab

Bone - Grip - Health Booster - Hide - Meat Kabab - Raw Carnivore Meat - Stock


Crafting > Creatures > Roach

Roach

Last updated from GovBot Update

Roach can be obtained from:

flowchart LR Roach(["Roach"])

Roach

Roach - Outputs

Roach can be used to make:

flowchart LR Roach(["Roach"]) Oil(["Oil"]) Roach --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Barrel - Carbon - Cure All - Oil - Paver: Asphalt Surface - Plastic


Crafting > Creatures > Skysharks

Skysharks

Last updated from GovBot Update

Skysharks can be obtained from:

flowchart LR subgraph Skysharks["Skysharks"] Flying_Fish(["Flying Fish"]) Hypermaw(["Hypermaw"]) Skyshark(["Skyshark"]) Regalith_Fish(["Regalith Fish"]) Spittershark(["Spittershark"]) Acidfish(["Acidfish"]) end

Skysharks

Skysharks - Outputs

Skysharks can be used to make:

flowchart LR subgraph Skysharks["Skysharks"] Flying_Fish(["Flying Fish"]) Hypermaw(["Hypermaw"]) Skyshark(["Skyshark"]) Regalith_Fish(["Regalith Fish"]) Spittershark(["Spittershark"]) Acidfish(["Acidfish"]) end subgraph Inert_Gas["Inert Gas"] Radon(["Radon"]) end Skysharks --> Radon Beacon(["Beacon"]) Inert_Gas --> Beacon Chronophaser(["Chronophaser"]) Inert_Gas --> Chronophaser Flame_Out(["Flame Out"]) Inert_Gas --> Flame_Out Focusing_Lens(["Focusing Lens"]) Inert_Gas --> Focusing_Lens Growth_Pod(["Growth Pod"]) Inert_Gas --> Growth_Pod HydroMeter(["HydroMeter"]) Inert_Gas --> HydroMeter Nano-Compression_Matrix(["Nano-Compression Matrix"]) Inert_Gas --> Nano-Compression_Matrix subgraph Meat["Meat"] Raw_Fish_Meat(["Raw Fish Meat"]) end Skysharks --> Raw_Fish_Meat Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab subgraph Rare_Gem["Rare Gem"] Sapphire(["Sapphire"]) end subgraph Gemstone["Gemstone"] Rare_Gem(["Rare Gem"]) end Skysharks --> Sapphire Companion_Orbs(["Companion Orbs"]) Rare_Gem --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Rare_Gem --> Fortress_Shield Grav_Mesh(["Grav Mesh"]) Rare_Gem --> Grav_Mesh Omniblaster(["Omniblaster"]) Rare_Gem --> Omniblaster OmniForce(["OmniForce"]) Rare_Gem --> OmniForce

Beacon - Chronophaser - Companion Orbs - Flame Out - Focusing Lens - Fortress Shield - Grav Mesh - Growth Pod - Health Booster - HydroMeter - Meat Kabab - Nano-Compression Matrix - Omniblaster - OmniForce - Radon - Raw Fish Meat - Sapphire


Crafting > Creatures > Velocirabbits

Velocirabbits

Last updated from GovBot Update

Velocirabbits can be obtained from:

flowchart LR subgraph Velocirabbits["Velocirabbits"] Bouncing_Bunny(["Bouncing Bunny"]) Terror_Fryer(["Terror Fryer"]) Hare_Razor(["Hare Razor"]) Coney(["Coney"]) end

Velocirabbits

Velocirabbits - Outputs

Velocirabbits can be used to make:

flowchart LR subgraph Velocirabbits["Velocirabbits"] Bouncing_Bunny(["Bouncing Bunny"]) Terror_Fryer(["Terror Fryer"]) Hare_Razor(["Hare Razor"]) Coney(["Coney"]) end subgraph Common_Gem["Common Gem"] Amethyst(["Amethyst"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Velocirabbits --> Amethyst Depositor(["Depositor"]) Common_Gem --> Depositor Instaformer(["Instaformer"]) Common_Gem --> Instaformer Pathfinder(["Pathfinder"]) Common_Gem --> Pathfinder Paver(["Paver"]) Common_Gem --> Paver Pruning_Shears(["Pruning Shears"]) Common_Gem --> Pruning_Shears Station__Lathe(["Station: Lathe"]) Common_Gem --> Station__Lathe Station__Refinery(["Station: Refinery"]) Common_Gem --> Station__Refinery Station__Stove(["Station: Stove"]) Common_Gem --> Station__Stove Station__Toolmaker(["Station: Toolmaker"]) Common_Gem --> Station__Toolmaker ThermalMeter(["ThermalMeter"]) Common_Gem --> ThermalMeter Tiller(["Tiller"]) Common_Gem --> Tiller Xyloslicer(["Xyloslicer"]) Common_Gem --> Xyloslicer subgraph Reactive_Gas["Reactive Gas"] Hydrogen(["Hydrogen"]) end Velocirabbits --> Hydrogen Drone_Light(["Drone Light"]) Reactive_Gas --> Drone_Light Energy_Sequencer(["Energy Sequencer"]) Reactive_Gas --> Energy_Sequencer Fabricator(["Fabricator"]) Reactive_Gas --> Fabricator Gravity_Gun(["Gravity Gun"]) Reactive_Gas --> Gravity_Gun Healix(["Healix"]) Reactive_Gas --> Healix Power_Cell(["Power Cell"]) Reactive_Gas --> Power_Cell Power_Chamber(["Power Chamber"]) Reactive_Gas --> Power_Chamber Trowel(["Trowel"]) Reactive_Gas --> Trowel subgraph Meat["Meat"] Raw_Hyper_Meat(["Raw Hyper Meat"]) end Velocirabbits --> Raw_Hyper_Meat Health_Booster(["Health Booster"]) Meat --> Health_Booster Meat_Kabab(["Meat Kabab"]) Meat --> Meat_Kabab

Amethyst - Depositor - Drone Light - Energy Sequencer - Fabricator - Gravity Gun - Healix - Health Booster - Hydrogen - Instaformer - Meat Kabab - Pathfinder - Paver - Power Cell - Power Chamber - Pruning Shears - Raw Hyper Meat - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - ThermalMeter - Tiller - Trowel - Xyloslicer