Parts
flowchart LR
Oil(["Oil"])
subgraph Inert_Gas["Inert Gas"]
Neon(["Neon"])
Nitrogen(["Nitrogen"])
Radon(["Radon"])
Xenon(["Xenon"])
Helium(["Helium"])
end
Bone(["Bone"])
subgraph Reactive_Gas["Reactive Gas"]
Chlorine(["Chlorine"])
Fluorine(["Fluorine"])
Ammonia(["Ammonia"])
Hydrogen(["Hydrogen"])
Methane(["Methane"])
end
Hide(["Hide"])
Block__Dark_Wood_Planking(["Block: Dark Wood Planking"])
Sand(["Sand"])
Plastic(["Plastic"])
Block__Light_Wood_Planking(["Block: Light Wood Planking"])
Nano-Compression_Matrix1(("🛠️ ")) --> Nano-Compression_Matrix
Plastic -->|"25"| Nano-Compression_Matrix1
Inert_Gas ---->|"15"| Nano-Compression_Matrix1
Barrel1(("🛠️ ")) --> Barrel
Metal ---->|"10"| Barrel1
Oil -->|"25"| Barrel1
Stock1(("🛠️ ")) --> Stock
Hide -->|"15"| Stock1
Block__Dark_Wood_Planking -->|"15"| Stock1
Energy_Sequencer1(("🛠️ ")) --> Energy_Sequencer
Reactive_Gas ---->|"15 ⇒ 5"| Energy_Sequencer1
Gemstone ---->|"15 ⇒ 5"| Energy_Sequencer1
Metal ---->|"15 ⇒ 5"| Energy_Sequencer1
Focusing_Lens1(("🛠️ ")) --> Focusing_Lens
Inert_Gas ---->|"10"| Focusing_Lens1
Sand -->|"10"| Focusing_Lens1
Gemstone ---->|"10"| Focusing_Lens1
Grip1(("🔨 ")) --> Grip
Bone -->|"15"| Grip1
Block__Light_Wood_Planking -->|"15"| Grip1
Flare_Cone1(("🔨 ")) --> Flare_Cone
Plastic -->|"25"| Flare_Cone1
Metal ---->|"10"| Flare_Cone1
Power_Chamber1(("🛠️ ")) --> Power_Chamber
Reactive_Gas ---->|"15"| Power_Chamber1
Metal ---->|"10"| Power_Chamber1
Plastic -->|"25"| Power_Chamber1
Nano-Compression Matrix - Barrel - Stock - Energy Sequencer - Focusing Lens - Grip - Flare Cone - Power Chamber
Crafting > Parts > Barrel
Barrel
Last updated from GovBot Update
Barrel can be obtained from:
flowchart LR
Barrel(["Barrel"])
Caustisect(["Caustisect"])
subgraph Metal["Metal"]
subgraph Rare_Metal["Rare Metal"]
Silver(["Silver"])
Lithium(["Lithium"])
Mercury(["Mercury"])
Cadmium(["Cadmium"])
Uranium(["Uranium"])
end
subgraph Very_Common_Metal["Very Common Metal"]
Bauxite(["Bauxite"])
Iron(["Iron"])
Magnetized_Iron(["Magnetized Iron"])
Titanium(["Titanium"])
Magnesium(["Magnesium"])
end
subgraph Scarce_Metal["Scarce Metal"]
Gold(["Gold"])
Anti-Gravium(["Anti-Gravium"])
Palladium(["Palladium"])
Platinum(["Platinum"])
Antimatter(["Antimatter"])
end
subgraph Uncommon_Metal["Uncommon Metal"]
Cobalt(["Cobalt"])
Tungsten(["Tungsten"])
Lead(["Lead"])
Bismuth(["Bismuth"])
Tin(["Tin"])
end
subgraph Common_Metal["Common Metal"]
Zinc(["Zinc"])
Manganese(["Manganese"])
Chromium(["Chromium"])
Nickel(["Nickel"])
Copper(["Copper"])
end
end
Oil(["Oil"])
Roach(["Roach"])
subgraph Sedimentary_Rock["Sedimentary Rock"]
Limestone(["Limestone"])
Shale(["Shale"])
Conglomerate(["Conglomerate"])
Chert(["Chert"])
Coal(["Coal"])
Chalk(["Chalk"])
Breccia(["Breccia"])
Sandstone(["Sandstone"])
end
subgraph Wood["Wood"]
subgraph Dark_Wood["Dark Wood"]
Dark_Hard_Wood(["Dark Hard Wood"])
Dark_Soft_Wood(["Dark Soft Wood"])
end
subgraph Light_Wood["Light Wood"]
Light_Soft_Wood(["Light Soft Wood"])
Light_Hard_Wood(["Light Hard Wood"])
end
end
Barrel1(("🛠️ ")) --> Barrel
Metal ---->|"10"| Barrel1
Oil -->|"25"| Barrel1
Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil
Wood ---->|"🏭 100 ⇒ 50"| Oil
Caustisect -->|"⚔️ "| Oil
Roach -->|"⚔️ "| Oil
Barrel - Caustisect - Metal - Oil - Roach - Sedimentary Rock - Wood
Barrel - Outputs
Barrel can be used to make:
flowchart LR
Barrel(["Barrel"])
OmniShock(["OmniShock"])
Barrel --> OmniShock
Terraformer(["Terraformer"])
Barrel --> Terraformer
OmniShock - Terraformer
Crafting > Parts > Energy Sequencer
Energy Sequencer
Last updated from GovBot Update
Energy Sequencer can be obtained from:
flowchart LR
Energy_Sequencer(["Energy Sequencer"])
subgraph Gemstone["Gemstone"]
subgraph Common_Gem["Common Gem"]
Zircon(["Zircon"])
Amethyst(["Amethyst"])
Quartz(["Quartz"])
Garnet(["Garnet"])
Agate(["Agate"])
Salt(["Salt"])
end
subgraph Exotic_Gem["Exotic Gem"]
Armorcryst(["Armorcryst"])
Vesuvianite(["Vesuvianite"])
end
subgraph Uncommon_Gem["Uncommon Gem"]
Turquoise(["Turquoise"])
Tourmaline(["Tourmaline"])
Topaz(["Topaz"])
Lapis_Lazuli(["Lapis Lazuli"])
Jade(["Jade"])
Opal(["Opal"])
end
subgraph Rare_Gem["Rare Gem"]
Ruby(["Ruby"])
Aquamarine(["Aquamarine"])
Diamond(["Diamond"])
Emerald(["Emerald"])
Sapphire(["Sapphire"])
end
end
subgraph Metal["Metal"]
subgraph Rare_Metal["Rare Metal"]
Silver(["Silver"])
Lithium(["Lithium"])
Mercury(["Mercury"])
Cadmium(["Cadmium"])
Uranium(["Uranium"])
end
subgraph Very_Common_Metal["Very Common Metal"]
Bauxite(["Bauxite"])
Iron(["Iron"])
Magnetized_Iron(["Magnetized Iron"])
Titanium(["Titanium"])
Magnesium(["Magnesium"])
end
subgraph Scarce_Metal["Scarce Metal"]
Gold(["Gold"])
Anti-Gravium(["Anti-Gravium"])
Palladium(["Palladium"])
Platinum(["Platinum"])
Antimatter(["Antimatter"])
end
subgraph Uncommon_Metal["Uncommon Metal"]
Cobalt(["Cobalt"])
Tungsten(["Tungsten"])
Lead(["Lead"])
Bismuth(["Bismuth"])
Tin(["Tin"])
end
subgraph Common_Metal["Common Metal"]
Zinc(["Zinc"])
Manganese(["Manganese"])
Chromium(["Chromium"])
Nickel(["Nickel"])
Copper(["Copper"])
end
end
subgraph Reactive_Gas["Reactive Gas"]
Chlorine(["Chlorine"])
Fluorine(["Fluorine"])
Ammonia(["Ammonia"])
Hydrogen(["Hydrogen"])
Methane(["Methane"])
end
Energy_Sequencer1(("🛠️ ")) --> Energy_Sequencer
Reactive_Gas ---->|"15 ⇒ 5"| Energy_Sequencer1
Gemstone ---->|"15 ⇒ 5"| Energy_Sequencer1
Metal ---->|"15 ⇒ 5"| Energy_Sequencer1
Energy Sequencer - Gemstone - Metal - Reactive Gas
Energy Sequencer - Outputs
Energy Sequencer can be used to make:
flowchart LR
Energy_Sequencer(["Energy Sequencer"])
Harvester(["Harvester"])
Energy_Sequencer --> Harvester
OmniShock(["OmniShock"])
Energy_Sequencer --> OmniShock
Harvester - OmniShock
Crafting > Parts > Flare Cone
Flare Cone
Last updated from GovBot Update
Flare Cone can be obtained from:
flowchart LR
Flare_Cone(["Flare Cone"])
subgraph Metal["Metal"]
subgraph Rare_Metal["Rare Metal"]
Silver(["Silver"])
Lithium(["Lithium"])
Mercury(["Mercury"])
Cadmium(["Cadmium"])
Uranium(["Uranium"])
end
subgraph Very_Common_Metal["Very Common Metal"]
Bauxite(["Bauxite"])
Iron(["Iron"])
Magnetized_Iron(["Magnetized Iron"])
Titanium(["Titanium"])
Magnesium(["Magnesium"])
end
subgraph Scarce_Metal["Scarce Metal"]
Gold(["Gold"])
Anti-Gravium(["Anti-Gravium"])
Palladium(["Palladium"])
Platinum(["Platinum"])
Antimatter(["Antimatter"])
end
subgraph Uncommon_Metal["Uncommon Metal"]
Cobalt(["Cobalt"])
Tungsten(["Tungsten"])
Lead(["Lead"])
Bismuth(["Bismuth"])
Tin(["Tin"])
end
subgraph Common_Metal["Common Metal"]
Zinc(["Zinc"])
Manganese(["Manganese"])
Chromium(["Chromium"])
Nickel(["Nickel"])
Copper(["Copper"])
end
end
Oil(["Oil"])
Plastic(["Plastic"])
Flare_Cone1(("🔨 ")) --> Flare_Cone
Plastic -->|"25"| Flare_Cone1
Metal ---->|"10"| Flare_Cone1
Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil
Wood ---->|"🏭 100 ⇒ 50"| Oil
Caustisect -->|"⚔️ "| Oil
Roach -->|"⚔️ "| Oil
Oil -->|"🏭 100 ⇒ 50"| Plastic
Flare Cone - Metal - Oil - Plastic
Flare Cone - Outputs
Flare Cone can be used to make:
flowchart LR
Flare_Cone(["Flare Cone"])
Harvester(["Harvester"])
Flare_Cone --> Harvester
Harvester
Crafting > Parts > Focusing Lens
Focusing Lens
Last updated from GovBot Update
Focusing Lens can be obtained from:
flowchart LR
Focusing_Lens(["Focusing Lens"])
subgraph Gemstone["Gemstone"]
subgraph Common_Gem["Common Gem"]
Zircon(["Zircon"])
Amethyst(["Amethyst"])
Quartz(["Quartz"])
Garnet(["Garnet"])
Agate(["Agate"])
Salt(["Salt"])
end
subgraph Exotic_Gem["Exotic Gem"]
Armorcryst(["Armorcryst"])
Vesuvianite(["Vesuvianite"])
end
subgraph Uncommon_Gem["Uncommon Gem"]
Turquoise(["Turquoise"])
Tourmaline(["Tourmaline"])
Topaz(["Topaz"])
Lapis_Lazuli(["Lapis Lazuli"])
Jade(["Jade"])
Opal(["Opal"])
end
subgraph Rare_Gem["Rare Gem"]
Ruby(["Ruby"])
Aquamarine(["Aquamarine"])
Diamond(["Diamond"])
Emerald(["Emerald"])
Sapphire(["Sapphire"])
end
end
Glass(["Glass"])
subgraph Inert_Gas["Inert Gas"]
Neon(["Neon"])
Nitrogen(["Nitrogen"])
Radon(["Radon"])
Xenon(["Xenon"])
Helium(["Helium"])
end
Pumice(["Pumice"])
Quartzite(["Quartzite"])
Rhyolite(["Rhyolite"])
Sand(["Sand"])
Sandstone(["Sandstone"])
Focusing_Lens1(("🛠️ ")) --> Focusing_Lens
Inert_Gas ---->|"10"| Focusing_Lens1
Sand -->|"10"| Focusing_Lens1
Gemstone ---->|"10"| Focusing_Lens1
Silica_Ore -->|"🏭 50 ⇒ 50"| Glass
Feldspar -->|"🏭 75 ⇒ 50"| Glass
Sand -..->|"Melt"| Glass
Chert -..->|"Melt"| Quartzite
Sandstone -..->|"Melt"| Quartzite
Pumice -..->|"Melt"| Rhyolite
Glass -..->|"Erode"| Sand
Rhyolite -..->|"Erode"| Sand
Pumice -..->|"Erode"| Sand
Quartzite -..->|"Erode"| Sand
Sandstone -..->|"Erode"| Sand
Diorite -..->|"Erode"| Sandstone
Breccia -..->|"Erode"| Sandstone
Sand -..->|"Lithify"| Sandstone
Sandy_Dirt -..->|"Lithify"| Sandstone
Focusing Lens - Gemstone - Glass - Inert Gas - Pumice - Quartzite - Rhyolite - Sand - Sandstone
Focusing Lens - Outputs
Focusing Lens can be used to make:
flowchart LR
Focusing_Lens(["Focusing Lens"])
Corrosion_Drones(["Corrosion Drones"])
Focusing_Lens --> Corrosion_Drones
Terraformer(["Terraformer"])
Focusing_Lens --> Terraformer
Corrosion Drones - Terraformer
Crafting > Parts > Grip
Grip
Last updated from GovBot Update
Grip can be obtained from:
flowchart LR
Block__Light_Wood_Planking(["Block: Light Wood Planking"])
Bone(["Bone"])
subgraph Deers["Deers"]
Insanedeer(["Insanedeer"])
Raindeer(["Raindeer"])
Blackheart(["Blackheart"])
Banedeer(["Banedeer"])
Deer(["Deer"])
end
Grip(["Grip"])
subgraph Jackalopes["Jackalopes"]
Jackalope(["Jackalope"])
Hare(["Hare"])
The_Harror(["The Harror"])
end
subgraph Light_Wood["Light Wood"]
Light_Soft_Wood(["Light Soft Wood"])
Light_Hard_Wood(["Light Hard Wood"])
end
subgraph Owldeers["Owldeers"]
Razorbeak(["Razorbeak"])
OwlDeer(["OwlDeer"])
Glacierhorn(["Glacierhorn"])
end
subgraph Prowlers["Prowlers"]
Heetah(["Heetah"])
Prion(["Prion"])
King_Prowler(["King Prowler"])
Shockuar(["Shockuar"])
Prowler(["Prowler"])
Wildcat(["Wildcat"])
end
Light_Wood ---->|"🔨 45 ⇒ 100"| Block__Light_Wood_Planking
Deers ---->|"⚔️ "| Bone
Prowlers ---->|"⚔️ "| Bone
Jackalopes ---->|"⚔️ "| Bone
Owldeers ---->|"⚔️ "| Bone
Grip1(("🔨 ")) --> Grip
Bone -->|"15"| Grip1
Block__Light_Wood_Planking -->|"15"| Grip1
Block: Light Wood Planking - Bone - Deers - Grip - Jackalopes - Light Wood - Owldeers - Prowlers
Grip - Outputs
Grip can be used to make:
flowchart LR
Grip(["Grip"])
Harvester(["Harvester"])
Grip --> Harvester
OmniShock(["OmniShock"])
Grip --> OmniShock
Harvester - OmniShock
Crafting > Parts > Nano-Compression Matrix
Nano-Compression Matrix
Last updated from GovBot Update
Nano-Compression Matrix can be obtained from:
flowchart LR
subgraph Inert_Gas["Inert Gas"]
Neon(["Neon"])
Nitrogen(["Nitrogen"])
Radon(["Radon"])
Xenon(["Xenon"])
Helium(["Helium"])
end
Nano-Compression_Matrix(["Nano-Compression Matrix"])
Oil(["Oil"])
Plastic(["Plastic"])
Nano-Compression_Matrix1(("🛠️ ")) --> Nano-Compression_Matrix
Plastic -->|"25"| Nano-Compression_Matrix1
Inert_Gas ---->|"15"| Nano-Compression_Matrix1
Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil
Wood ---->|"🏭 100 ⇒ 50"| Oil
Caustisect -->|"⚔️ "| Oil
Roach -->|"⚔️ "| Oil
Oil -->|"🏭 100 ⇒ 50"| Plastic
Inert Gas - Nano-Compression Matrix - Oil - Plastic
Nano-Compression Matrix - Outputs
Nano-Compression Matrix can be used to make:
flowchart LR
Nano-Compression_Matrix(["Nano-Compression Matrix"])
Harvester(["Harvester"])
Nano-Compression_Matrix --> Harvester
Harvester
Crafting > Parts > Power Chamber
Power Chamber
Last updated from GovBot Update
Power Chamber can be obtained from:
flowchart LR
subgraph Metal["Metal"]
subgraph Rare_Metal["Rare Metal"]
Silver(["Silver"])
Lithium(["Lithium"])
Mercury(["Mercury"])
Cadmium(["Cadmium"])
Uranium(["Uranium"])
end
subgraph Very_Common_Metal["Very Common Metal"]
Bauxite(["Bauxite"])
Iron(["Iron"])
Magnetized_Iron(["Magnetized Iron"])
Titanium(["Titanium"])
Magnesium(["Magnesium"])
end
subgraph Scarce_Metal["Scarce Metal"]
Gold(["Gold"])
Anti-Gravium(["Anti-Gravium"])
Palladium(["Palladium"])
Platinum(["Platinum"])
Antimatter(["Antimatter"])
end
subgraph Uncommon_Metal["Uncommon Metal"]
Cobalt(["Cobalt"])
Tungsten(["Tungsten"])
Lead(["Lead"])
Bismuth(["Bismuth"])
Tin(["Tin"])
end
subgraph Common_Metal["Common Metal"]
Zinc(["Zinc"])
Manganese(["Manganese"])
Chromium(["Chromium"])
Nickel(["Nickel"])
Copper(["Copper"])
end
end
Oil(["Oil"])
Plastic(["Plastic"])
Power_Chamber(["Power Chamber"])
subgraph Reactive_Gas["Reactive Gas"]
Chlorine(["Chlorine"])
Fluorine(["Fluorine"])
Ammonia(["Ammonia"])
Hydrogen(["Hydrogen"])
Methane(["Methane"])
end
Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil
Wood ---->|"🏭 100 ⇒ 50"| Oil
Caustisect -->|"⚔️ "| Oil
Roach -->|"⚔️ "| Oil
Oil -->|"🏭 100 ⇒ 50"| Plastic
Power_Chamber1(("🛠️ ")) --> Power_Chamber
Reactive_Gas ---->|"15"| Power_Chamber1
Metal ---->|"10"| Power_Chamber1
Plastic -->|"25"| Power_Chamber1
Metal - Oil - Plastic - Power Chamber - Reactive Gas
Power Chamber - Outputs
Power Chamber can be used to make:
flowchart LR
Power_Chamber(["Power Chamber"])
Corrosion_Drones(["Corrosion Drones"])
Power_Chamber --> Corrosion_Drones
Terraformer(["Terraformer"])
Power_Chamber --> Terraformer
Vendor(["Vendor"])
Power_Chamber --> Vendor
Corrosion Drones - Terraformer - Vendor
Crafting > Parts > Stock
Stock
Last updated from GovBot Update
Stock can be obtained from:
flowchart LR
Block__Dark_Wood_Planking(["Block: Dark Wood Planking"])
subgraph Dark_Wood["Dark Wood"]
Dark_Hard_Wood(["Dark Hard Wood"])
Dark_Soft_Wood(["Dark Soft Wood"])
end
subgraph Deers["Deers"]
Insanedeer(["Insanedeer"])
Raindeer(["Raindeer"])
Blackheart(["Blackheart"])
Banedeer(["Banedeer"])
Deer(["Deer"])
end
Hide(["Hide"])
subgraph Jackalopes["Jackalopes"]
Jackalope(["Jackalope"])
Hare(["Hare"])
The_Harror(["The Harror"])
end
subgraph Owldeers["Owldeers"]
Razorbeak(["Razorbeak"])
OwlDeer(["OwlDeer"])
Glacierhorn(["Glacierhorn"])
end
subgraph Prowlers["Prowlers"]
Heetah(["Heetah"])
Prion(["Prion"])
King_Prowler(["King Prowler"])
Shockuar(["Shockuar"])
Prowler(["Prowler"])
Wildcat(["Wildcat"])
end
Stock(["Stock"])
Dark_Wood ---->|"🔨 45 ⇒ 100"| Block__Dark_Wood_Planking
Deers ---->|"⚔️ "| Hide
Prowlers ---->|"⚔️ "| Hide
Jackalopes ---->|"⚔️ "| Hide
Owldeers ---->|"⚔️ "| Hide
Stock1(("🛠️ ")) --> Stock
Hide -->|"15"| Stock1
Block__Dark_Wood_Planking -->|"15"| Stock1
Block: Dark Wood Planking - Dark Wood - Deers - Hide - Jackalopes - Owldeers - Prowlers - Stock
Stock - Outputs
Stock can be used to make:
flowchart LR
Stock(["Stock"])
Terraformer(["Terraformer"])
Stock --> Terraformer
Terraformer