Parts

flowchart LR Oil(["Oil"]) subgraph Inert_Gas["Inert Gas"] Neon(["Neon"]) Nitrogen(["Nitrogen"]) Radon(["Radon"]) Xenon(["Xenon"]) Helium(["Helium"]) end Bone(["Bone"]) subgraph Reactive_Gas["Reactive Gas"] Chlorine(["Chlorine"]) Fluorine(["Fluorine"]) Ammonia(["Ammonia"]) Hydrogen(["Hydrogen"]) Methane(["Methane"]) end Hide(["Hide"]) Block__Dark_Wood_Planking(["Block: Dark Wood Planking"]) Sand(["Sand"]) Plastic(["Plastic"]) Block__Light_Wood_Planking(["Block: Light Wood Planking"]) Nano-Compression_Matrix1(("🛠️ ")) --> Nano-Compression_Matrix Plastic -->|"25"| Nano-Compression_Matrix1 Inert_Gas ---->|"15"| Nano-Compression_Matrix1 Barrel1(("🛠️ ")) --> Barrel Metal ---->|"10"| Barrel1 Oil -->|"25"| Barrel1 Stock1(("🛠️ ")) --> Stock Hide -->|"15"| Stock1 Block__Dark_Wood_Planking -->|"15"| Stock1 Energy_Sequencer1(("🛠️ ")) --> Energy_Sequencer Reactive_Gas ---->|"15 ⇒ 5"| Energy_Sequencer1 Gemstone ---->|"15 ⇒ 5"| Energy_Sequencer1 Metal ---->|"15 ⇒ 5"| Energy_Sequencer1 Focusing_Lens1(("🛠️ ")) --> Focusing_Lens Inert_Gas ---->|"10"| Focusing_Lens1 Sand -->|"10"| Focusing_Lens1 Gemstone ---->|"10"| Focusing_Lens1 Grip1(("🔨 ")) --> Grip Bone -->|"15"| Grip1 Block__Light_Wood_Planking -->|"15"| Grip1 Flare_Cone1(("🔨 ")) --> Flare_Cone Plastic -->|"25"| Flare_Cone1 Metal ---->|"10"| Flare_Cone1 Power_Chamber1(("🛠️ ")) --> Power_Chamber Reactive_Gas ---->|"15"| Power_Chamber1 Metal ---->|"10"| Power_Chamber1 Plastic -->|"25"| Power_Chamber1

Nano-Compression Matrix - Barrel - Stock - Energy Sequencer - Focusing Lens - Grip - Flare Cone - Power Chamber

Crafting > Parts > Barrel

Barrel

Last updated from GovBot Update

Barrel can be obtained from:

flowchart LR Barrel(["Barrel"]) Caustisect(["Caustisect"]) subgraph Metal["Metal"] subgraph Rare_Metal["Rare Metal"] Silver(["Silver"]) Lithium(["Lithium"]) Mercury(["Mercury"]) Cadmium(["Cadmium"]) Uranium(["Uranium"]) end subgraph Very_Common_Metal["Very Common Metal"] Bauxite(["Bauxite"]) Iron(["Iron"]) Magnetized_Iron(["Magnetized Iron"]) Titanium(["Titanium"]) Magnesium(["Magnesium"]) end subgraph Scarce_Metal["Scarce Metal"] Gold(["Gold"]) Anti-Gravium(["Anti-Gravium"]) Palladium(["Palladium"]) Platinum(["Platinum"]) Antimatter(["Antimatter"]) end subgraph Uncommon_Metal["Uncommon Metal"] Cobalt(["Cobalt"]) Tungsten(["Tungsten"]) Lead(["Lead"]) Bismuth(["Bismuth"]) Tin(["Tin"]) end subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) Manganese(["Manganese"]) Chromium(["Chromium"]) Nickel(["Nickel"]) Copper(["Copper"]) end end Oil(["Oil"]) Roach(["Roach"]) subgraph Sedimentary_Rock["Sedimentary Rock"] Limestone(["Limestone"]) Shale(["Shale"]) Conglomerate(["Conglomerate"]) Chert(["Chert"]) Coal(["Coal"]) Chalk(["Chalk"]) Breccia(["Breccia"]) Sandstone(["Sandstone"]) end subgraph Wood["Wood"] subgraph Dark_Wood["Dark Wood"] Dark_Hard_Wood(["Dark Hard Wood"]) Dark_Soft_Wood(["Dark Soft Wood"]) end subgraph Light_Wood["Light Wood"] Light_Soft_Wood(["Light Soft Wood"]) Light_Hard_Wood(["Light Hard Wood"]) end end Barrel1(("🛠️ ")) --> Barrel Metal ---->|"10"| Barrel1 Oil -->|"25"| Barrel1 Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil Wood ---->|"🏭 100 ⇒ 50"| Oil Caustisect -->|"⚔️ "| Oil Roach -->|"⚔️ "| Oil

Barrel - Caustisect - Metal - Oil - Roach - Sedimentary Rock - Wood

Barrel - Outputs

Barrel can be used to make:

flowchart LR Barrel(["Barrel"]) OmniShock(["OmniShock"]) Barrel --> OmniShock Terraformer(["Terraformer"]) Barrel --> Terraformer

OmniShock - Terraformer


Crafting > Parts > Energy Sequencer

Energy Sequencer

Last updated from GovBot Update

Energy Sequencer can be obtained from:

flowchart LR Energy_Sequencer(["Energy Sequencer"]) subgraph Gemstone["Gemstone"] subgraph Common_Gem["Common Gem"] Zircon(["Zircon"]) Amethyst(["Amethyst"]) Quartz(["Quartz"]) Garnet(["Garnet"]) Agate(["Agate"]) Salt(["Salt"]) end subgraph Exotic_Gem["Exotic Gem"] Armorcryst(["Armorcryst"]) Vesuvianite(["Vesuvianite"]) end subgraph Uncommon_Gem["Uncommon Gem"] Turquoise(["Turquoise"]) Tourmaline(["Tourmaline"]) Topaz(["Topaz"]) Lapis_Lazuli(["Lapis Lazuli"]) Jade(["Jade"]) Opal(["Opal"]) end subgraph Rare_Gem["Rare Gem"] Ruby(["Ruby"]) Aquamarine(["Aquamarine"]) Diamond(["Diamond"]) Emerald(["Emerald"]) Sapphire(["Sapphire"]) end end subgraph Metal["Metal"] subgraph Rare_Metal["Rare Metal"] Silver(["Silver"]) Lithium(["Lithium"]) Mercury(["Mercury"]) Cadmium(["Cadmium"]) Uranium(["Uranium"]) end subgraph Very_Common_Metal["Very Common Metal"] Bauxite(["Bauxite"]) Iron(["Iron"]) Magnetized_Iron(["Magnetized Iron"]) Titanium(["Titanium"]) Magnesium(["Magnesium"]) end subgraph Scarce_Metal["Scarce Metal"] Gold(["Gold"]) Anti-Gravium(["Anti-Gravium"]) Palladium(["Palladium"]) Platinum(["Platinum"]) Antimatter(["Antimatter"]) end subgraph Uncommon_Metal["Uncommon Metal"] Cobalt(["Cobalt"]) Tungsten(["Tungsten"]) Lead(["Lead"]) Bismuth(["Bismuth"]) Tin(["Tin"]) end subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) Manganese(["Manganese"]) Chromium(["Chromium"]) Nickel(["Nickel"]) Copper(["Copper"]) end end subgraph Reactive_Gas["Reactive Gas"] Chlorine(["Chlorine"]) Fluorine(["Fluorine"]) Ammonia(["Ammonia"]) Hydrogen(["Hydrogen"]) Methane(["Methane"]) end Energy_Sequencer1(("🛠️ ")) --> Energy_Sequencer Reactive_Gas ---->|"15 ⇒ 5"| Energy_Sequencer1 Gemstone ---->|"15 ⇒ 5"| Energy_Sequencer1 Metal ---->|"15 ⇒ 5"| Energy_Sequencer1

Energy Sequencer - Gemstone - Metal - Reactive Gas

Energy Sequencer - Outputs

Energy Sequencer can be used to make:

flowchart LR Energy_Sequencer(["Energy Sequencer"]) Harvester(["Harvester"]) Energy_Sequencer --> Harvester OmniShock(["OmniShock"]) Energy_Sequencer --> OmniShock

Harvester - OmniShock


Crafting > Parts > Flare Cone

Flare Cone

Last updated from GovBot Update

Flare Cone can be obtained from:

flowchart LR Flare_Cone(["Flare Cone"]) subgraph Metal["Metal"] subgraph Rare_Metal["Rare Metal"] Silver(["Silver"]) Lithium(["Lithium"]) Mercury(["Mercury"]) Cadmium(["Cadmium"]) Uranium(["Uranium"]) end subgraph Very_Common_Metal["Very Common Metal"] Bauxite(["Bauxite"]) Iron(["Iron"]) Magnetized_Iron(["Magnetized Iron"]) Titanium(["Titanium"]) Magnesium(["Magnesium"]) end subgraph Scarce_Metal["Scarce Metal"] Gold(["Gold"]) Anti-Gravium(["Anti-Gravium"]) Palladium(["Palladium"]) Platinum(["Platinum"]) Antimatter(["Antimatter"]) end subgraph Uncommon_Metal["Uncommon Metal"] Cobalt(["Cobalt"]) Tungsten(["Tungsten"]) Lead(["Lead"]) Bismuth(["Bismuth"]) Tin(["Tin"]) end subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) Manganese(["Manganese"]) Chromium(["Chromium"]) Nickel(["Nickel"]) Copper(["Copper"]) end end Oil(["Oil"]) Plastic(["Plastic"]) Flare_Cone1(("🔨 ")) --> Flare_Cone Plastic -->|"25"| Flare_Cone1 Metal ---->|"10"| Flare_Cone1 Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil Wood ---->|"🏭 100 ⇒ 50"| Oil Caustisect -->|"⚔️ "| Oil Roach -->|"⚔️ "| Oil Oil -->|"🏭 100 ⇒ 50"| Plastic

Flare Cone - Metal - Oil - Plastic

Flare Cone - Outputs

Flare Cone can be used to make:

flowchart LR Flare_Cone(["Flare Cone"]) Harvester(["Harvester"]) Flare_Cone --> Harvester

Harvester


Crafting > Parts > Focusing Lens

Focusing Lens

Last updated from GovBot Update

Focusing Lens can be obtained from:

flowchart LR Focusing_Lens(["Focusing Lens"]) subgraph Gemstone["Gemstone"] subgraph Common_Gem["Common Gem"] Zircon(["Zircon"]) Amethyst(["Amethyst"]) Quartz(["Quartz"]) Garnet(["Garnet"]) Agate(["Agate"]) Salt(["Salt"]) end subgraph Exotic_Gem["Exotic Gem"] Armorcryst(["Armorcryst"]) Vesuvianite(["Vesuvianite"]) end subgraph Uncommon_Gem["Uncommon Gem"] Turquoise(["Turquoise"]) Tourmaline(["Tourmaline"]) Topaz(["Topaz"]) Lapis_Lazuli(["Lapis Lazuli"]) Jade(["Jade"]) Opal(["Opal"]) end subgraph Rare_Gem["Rare Gem"] Ruby(["Ruby"]) Aquamarine(["Aquamarine"]) Diamond(["Diamond"]) Emerald(["Emerald"]) Sapphire(["Sapphire"]) end end Glass(["Glass"]) subgraph Inert_Gas["Inert Gas"] Neon(["Neon"]) Nitrogen(["Nitrogen"]) Radon(["Radon"]) Xenon(["Xenon"]) Helium(["Helium"]) end Pumice(["Pumice"]) Quartzite(["Quartzite"]) Rhyolite(["Rhyolite"]) Sand(["Sand"]) Sandstone(["Sandstone"]) Focusing_Lens1(("🛠️ ")) --> Focusing_Lens Inert_Gas ---->|"10"| Focusing_Lens1 Sand -->|"10"| Focusing_Lens1 Gemstone ---->|"10"| Focusing_Lens1 Silica_Ore -->|"🏭 50 ⇒ 50"| Glass Feldspar -->|"🏭 75 ⇒ 50"| Glass Sand -..->|"Melt"| Glass Chert -..->|"Melt"| Quartzite Sandstone -..->|"Melt"| Quartzite Pumice -..->|"Melt"| Rhyolite Glass -..->|"Erode"| Sand Rhyolite -..->|"Erode"| Sand Pumice -..->|"Erode"| Sand Quartzite -..->|"Erode"| Sand Sandstone -..->|"Erode"| Sand Diorite -..->|"Erode"| Sandstone Breccia -..->|"Erode"| Sandstone Sand -..->|"Lithify"| Sandstone Sandy_Dirt -..->|"Lithify"| Sandstone

Focusing Lens - Gemstone - Glass - Inert Gas - Pumice - Quartzite - Rhyolite - Sand - Sandstone

Focusing Lens - Outputs

Focusing Lens can be used to make:

flowchart LR Focusing_Lens(["Focusing Lens"]) Corrosion_Drones(["Corrosion Drones"]) Focusing_Lens --> Corrosion_Drones Terraformer(["Terraformer"]) Focusing_Lens --> Terraformer

Corrosion Drones - Terraformer


Crafting > Parts > Grip

Grip

Last updated from GovBot Update

Grip can be obtained from:

flowchart LR Block__Light_Wood_Planking(["Block: Light Wood Planking"]) Bone(["Bone"]) subgraph Deers["Deers"] Insanedeer(["Insanedeer"]) Raindeer(["Raindeer"]) Blackheart(["Blackheart"]) Banedeer(["Banedeer"]) Deer(["Deer"]) end Grip(["Grip"]) subgraph Jackalopes["Jackalopes"] Jackalope(["Jackalope"]) Hare(["Hare"]) The_Harror(["The Harror"]) end subgraph Light_Wood["Light Wood"] Light_Soft_Wood(["Light Soft Wood"]) Light_Hard_Wood(["Light Hard Wood"]) end subgraph Owldeers["Owldeers"] Razorbeak(["Razorbeak"]) OwlDeer(["OwlDeer"]) Glacierhorn(["Glacierhorn"]) end subgraph Prowlers["Prowlers"] Heetah(["Heetah"]) Prion(["Prion"]) King_Prowler(["King Prowler"]) Shockuar(["Shockuar"]) Prowler(["Prowler"]) Wildcat(["Wildcat"]) end Light_Wood ---->|"🔨 45 ⇒ 100"| Block__Light_Wood_Planking Deers ---->|"⚔️ "| Bone Prowlers ---->|"⚔️ "| Bone Jackalopes ---->|"⚔️ "| Bone Owldeers ---->|"⚔️ "| Bone Grip1(("🔨 ")) --> Grip Bone -->|"15"| Grip1 Block__Light_Wood_Planking -->|"15"| Grip1

Block: Light Wood Planking - Bone - Deers - Grip - Jackalopes - Light Wood - Owldeers - Prowlers

Grip - Outputs

Grip can be used to make:

flowchart LR Grip(["Grip"]) Harvester(["Harvester"]) Grip --> Harvester OmniShock(["OmniShock"]) Grip --> OmniShock

Harvester - OmniShock


Crafting > Parts > Nano-Compression Matrix

Nano-Compression Matrix

Last updated from GovBot Update

Nano-Compression Matrix can be obtained from:

flowchart LR subgraph Inert_Gas["Inert Gas"] Neon(["Neon"]) Nitrogen(["Nitrogen"]) Radon(["Radon"]) Xenon(["Xenon"]) Helium(["Helium"]) end Nano-Compression_Matrix(["Nano-Compression Matrix"]) Oil(["Oil"]) Plastic(["Plastic"]) Nano-Compression_Matrix1(("🛠️ ")) --> Nano-Compression_Matrix Plastic -->|"25"| Nano-Compression_Matrix1 Inert_Gas ---->|"15"| Nano-Compression_Matrix1 Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil Wood ---->|"🏭 100 ⇒ 50"| Oil Caustisect -->|"⚔️ "| Oil Roach -->|"⚔️ "| Oil Oil -->|"🏭 100 ⇒ 50"| Plastic

Inert Gas - Nano-Compression Matrix - Oil - Plastic

Nano-Compression Matrix - Outputs

Nano-Compression Matrix can be used to make:

flowchart LR Nano-Compression_Matrix(["Nano-Compression Matrix"]) Harvester(["Harvester"]) Nano-Compression_Matrix --> Harvester

Harvester


Crafting > Parts > Power Chamber

Power Chamber

Last updated from GovBot Update

Power Chamber can be obtained from:

flowchart LR subgraph Metal["Metal"] subgraph Rare_Metal["Rare Metal"] Silver(["Silver"]) Lithium(["Lithium"]) Mercury(["Mercury"]) Cadmium(["Cadmium"]) Uranium(["Uranium"]) end subgraph Very_Common_Metal["Very Common Metal"] Bauxite(["Bauxite"]) Iron(["Iron"]) Magnetized_Iron(["Magnetized Iron"]) Titanium(["Titanium"]) Magnesium(["Magnesium"]) end subgraph Scarce_Metal["Scarce Metal"] Gold(["Gold"]) Anti-Gravium(["Anti-Gravium"]) Palladium(["Palladium"]) Platinum(["Platinum"]) Antimatter(["Antimatter"]) end subgraph Uncommon_Metal["Uncommon Metal"] Cobalt(["Cobalt"]) Tungsten(["Tungsten"]) Lead(["Lead"]) Bismuth(["Bismuth"]) Tin(["Tin"]) end subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) Manganese(["Manganese"]) Chromium(["Chromium"]) Nickel(["Nickel"]) Copper(["Copper"]) end end Oil(["Oil"]) Plastic(["Plastic"]) Power_Chamber(["Power Chamber"]) subgraph Reactive_Gas["Reactive Gas"] Chlorine(["Chlorine"]) Fluorine(["Fluorine"]) Ammonia(["Ammonia"]) Hydrogen(["Hydrogen"]) Methane(["Methane"]) end Sedimentary_Rock ---->|"🏭 100 ⇒ 50"| Oil Wood ---->|"🏭 100 ⇒ 50"| Oil Caustisect -->|"⚔️ "| Oil Roach -->|"⚔️ "| Oil Oil -->|"🏭 100 ⇒ 50"| Plastic Power_Chamber1(("🛠️ ")) --> Power_Chamber Reactive_Gas ---->|"15"| Power_Chamber1 Metal ---->|"10"| Power_Chamber1 Plastic -->|"25"| Power_Chamber1

Metal - Oil - Plastic - Power Chamber - Reactive Gas

Power Chamber - Outputs

Power Chamber can be used to make:

flowchart LR Power_Chamber(["Power Chamber"]) Corrosion_Drones(["Corrosion Drones"]) Power_Chamber --> Corrosion_Drones Terraformer(["Terraformer"]) Power_Chamber --> Terraformer Vendor(["Vendor"]) Power_Chamber --> Vendor

Corrosion Drones - Terraformer - Vendor


Crafting > Parts > Stock

Stock

Last updated from GovBot Update

Stock can be obtained from:

flowchart LR Block__Dark_Wood_Planking(["Block: Dark Wood Planking"]) subgraph Dark_Wood["Dark Wood"] Dark_Hard_Wood(["Dark Hard Wood"]) Dark_Soft_Wood(["Dark Soft Wood"]) end subgraph Deers["Deers"] Insanedeer(["Insanedeer"]) Raindeer(["Raindeer"]) Blackheart(["Blackheart"]) Banedeer(["Banedeer"]) Deer(["Deer"]) end Hide(["Hide"]) subgraph Jackalopes["Jackalopes"] Jackalope(["Jackalope"]) Hare(["Hare"]) The_Harror(["The Harror"]) end subgraph Owldeers["Owldeers"] Razorbeak(["Razorbeak"]) OwlDeer(["OwlDeer"]) Glacierhorn(["Glacierhorn"]) end subgraph Prowlers["Prowlers"] Heetah(["Heetah"]) Prion(["Prion"]) King_Prowler(["King Prowler"]) Shockuar(["Shockuar"]) Prowler(["Prowler"]) Wildcat(["Wildcat"]) end Stock(["Stock"]) Dark_Wood ---->|"🔨 45 ⇒ 100"| Block__Dark_Wood_Planking Deers ---->|"⚔️ "| Hide Prowlers ---->|"⚔️ "| Hide Jackalopes ---->|"⚔️ "| Hide Owldeers ---->|"⚔️ "| Hide Stock1(("🛠️ ")) --> Stock Hide -->|"15"| Stock1 Block__Dark_Wood_Planking -->|"15"| Stock1

Block: Dark Wood Planking - Dark Wood - Deers - Hide - Jackalopes - Owldeers - Prowlers - Stock

Stock - Outputs

Stock can be used to make:

flowchart LR Stock(["Stock"]) Terraformer(["Terraformer"]) Stock --> Terraformer

Terraformer