flowchart LR
Rare Metal - Very Common Metal - Scarce Metal - Uncommon Metal - Common Metal
Crafting > Metal > Common Metal
Last updated from GovBot Update
Common Metal can be obtained from:
flowchart LR
subgraph Common_Metal["Common Metal"]
Zinc(["Zinc"])
Manganese(["Manganese"])
Chromium(["Chromium"])
Nickel(["Nickel"])
Copper(["Copper"])
end
Common Metal
Common Metal can be used to make:
flowchart LR
subgraph Metal["Metal"]
Common_Metal(["Common Metal"])
end
Chronophaser(["Chronophaser"])
Common_Metal --> Chronophaser
Drone_Light(["Drone Light"])
Common_Metal --> Drone_Light
Fabricator(["Fabricator"])
Common_Metal --> Fabricator
Grapple(["Grapple"])
Common_Metal --> Grapple
Growth_Pod(["Growth Pod"])
Common_Metal --> Growth_Pod
HydroMeter(["HydroMeter"])
Common_Metal --> HydroMeter
Instaformer(["Instaformer"])
Common_Metal --> Instaformer
Pathfinder(["Pathfinder"])
Common_Metal --> Pathfinder
Power_Cell(["Power Cell"])
Common_Metal --> Power_Cell
ThermalMeter(["ThermalMeter"])
Common_Metal --> ThermalMeter
Trailblazer(["Trailblazer"])
Common_Metal --> Trailblazer
Vendor(["Vendor"])
Common_Metal --> Vendor
Xyloslicer(["Xyloslicer"])
Common_Metal --> Xyloslicer
Barrel(["Barrel"])
Metal --> Barrel
OmniShock(["OmniShock"])
Barrel --> OmniShock
Terraformer(["Terraformer"])
Barrel --> Terraformer
Energy_Sequencer(["Energy Sequencer"])
Metal --> Energy_Sequencer
Harvester(["Harvester"])
Energy_Sequencer --> Harvester
OmniShock(["OmniShock"])
Energy_Sequencer --> OmniShock
Flare_Cone(["Flare Cone"])
Metal --> Flare_Cone
Harvester(["Harvester"])
Flare_Cone --> Harvester
Power_Chamber(["Power Chamber"])
Metal --> Power_Chamber
Corrosion_Drones(["Corrosion Drones"])
Power_Chamber --> Corrosion_Drones
Terraformer(["Terraformer"])
Power_Chamber --> Terraformer
Vendor(["Vendor"])
Power_Chamber --> Vendor
Title_Select(["Title Select"])
Metal --> Title_Select
Barrel - Chronophaser - Corrosion Drones - Drone Light - Energy Sequencer - Fabricator - Flare Cone - Grapple - Growth Pod - Harvester - HydroMeter - Instaformer - OmniShock - Pathfinder - Power Cell - Power Chamber - Terraformer - ThermalMeter - Title Select - Trailblazer - Vendor - Xyloslicer
Crafting > Metal > Rare Metal
Last updated from GovBot Update
Rare Metal can be obtained from:
flowchart LR
subgraph Rare_Metal["Rare Metal"]
Silver(["Silver"])
Lithium(["Lithium"])
Mercury(["Mercury"])
Cadmium(["Cadmium"])
Uranium(["Uranium"])
end
Rare Metal
Rare Metal can be used to make:
flowchart LR
subgraph Metal["Metal"]
Rare_Metal(["Rare Metal"])
end
Beacon(["Beacon"])
Rare_Metal --> Beacon
Companion_Orbs(["Companion Orbs"])
Rare_Metal --> Companion_Orbs
Grav_Mesh(["Grav Mesh"])
Rare_Metal --> Grav_Mesh
Gravity_Gun(["Gravity Gun"])
Rare_Metal --> Gravity_Gun
Barrel(["Barrel"])
Metal --> Barrel
OmniShock(["OmniShock"])
Barrel --> OmniShock
Terraformer(["Terraformer"])
Barrel --> Terraformer
Energy_Sequencer(["Energy Sequencer"])
Metal --> Energy_Sequencer
Harvester(["Harvester"])
Energy_Sequencer --> Harvester
OmniShock(["OmniShock"])
Energy_Sequencer --> OmniShock
Flare_Cone(["Flare Cone"])
Metal --> Flare_Cone
Harvester(["Harvester"])
Flare_Cone --> Harvester
Power_Chamber(["Power Chamber"])
Metal --> Power_Chamber
Corrosion_Drones(["Corrosion Drones"])
Power_Chamber --> Corrosion_Drones
Terraformer(["Terraformer"])
Power_Chamber --> Terraformer
Vendor(["Vendor"])
Power_Chamber --> Vendor
Title_Select(["Title Select"])
Metal --> Title_Select
Barrel - Beacon - Companion Orbs - Corrosion Drones - Energy Sequencer - Flare Cone - Grav Mesh - Gravity Gun - Harvester - OmniShock - Power Chamber - Terraformer - Title Select - Vendor
Crafting > Metal > Scarce Metal
Last updated from GovBot Update
Scarce Metal can be obtained from:
flowchart LR
subgraph Scarce_Metal["Scarce Metal"]
Gold(["Gold"])
Anti-Gravium(["Anti-Gravium"])
Palladium(["Palladium"])
Platinum(["Platinum"])
Antimatter(["Antimatter"])
end
Scarce Metal
Crafting > Metal > Uncommon Metal
Last updated from GovBot Update
Uncommon Metal can be obtained from:
flowchart LR
subgraph Uncommon_Metal["Uncommon Metal"]
Cobalt(["Cobalt"])
Tungsten(["Tungsten"])
Lead(["Lead"])
Bismuth(["Bismuth"])
Tin(["Tin"])
end
Uncommon Metal
Uncommon Metal can be used to make:
flowchart LR
subgraph Metal["Metal"]
Uncommon_Metal(["Uncommon Metal"])
end
Companion_Orbs(["Companion Orbs"])
Uncommon_Metal --> Companion_Orbs
Fortress_Shield(["Fortress Shield"])
Uncommon_Metal --> Fortress_Shield
Gravity_Gun(["Gravity Gun"])
Uncommon_Metal --> Gravity_Gun
Healix(["Healix"])
Uncommon_Metal --> Healix
Omniblaster(["Omniblaster"])
Uncommon_Metal --> Omniblaster
OmniForce(["OmniForce"])
Uncommon_Metal --> OmniForce
Reflection_Shield(["Reflection Shield"])
Uncommon_Metal --> Reflection_Shield
Station__Lathe(["Station: Lathe"])
Uncommon_Metal --> Station__Lathe
Station__Refinery(["Station: Refinery"])
Uncommon_Metal --> Station__Refinery
Station__Stove(["Station: Stove"])
Uncommon_Metal --> Station__Stove
Station__Toolmaker(["Station: Toolmaker"])
Uncommon_Metal --> Station__Toolmaker
Storage(["Storage"])
Uncommon_Metal --> Storage
Barrel(["Barrel"])
Metal --> Barrel
OmniShock(["OmniShock"])
Barrel --> OmniShock
Terraformer(["Terraformer"])
Barrel --> Terraformer
Energy_Sequencer(["Energy Sequencer"])
Metal --> Energy_Sequencer
Harvester(["Harvester"])
Energy_Sequencer --> Harvester
OmniShock(["OmniShock"])
Energy_Sequencer --> OmniShock
Flare_Cone(["Flare Cone"])
Metal --> Flare_Cone
Harvester(["Harvester"])
Flare_Cone --> Harvester
Power_Chamber(["Power Chamber"])
Metal --> Power_Chamber
Corrosion_Drones(["Corrosion Drones"])
Power_Chamber --> Corrosion_Drones
Terraformer(["Terraformer"])
Power_Chamber --> Terraformer
Vendor(["Vendor"])
Power_Chamber --> Vendor
Title_Select(["Title Select"])
Metal --> Title_Select
Barrel - Companion Orbs - Corrosion Drones - Energy Sequencer - Flare Cone - Fortress Shield - Gravity Gun - Harvester - Healix - Omniblaster - OmniForce - OmniShock - Power Chamber - Reflection Shield - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - Storage - Terraformer - Title Select - Vendor
Crafting > Metal > Very Common Metal
Last updated from GovBot Update
Very Common Metal can be obtained from:
flowchart LR
subgraph Very_Common_Metal["Very Common Metal"]
Bauxite(["Bauxite"])
Iron(["Iron"])
Magnetized_Iron(["Magnetized Iron"])
Titanium(["Titanium"])
Magnesium(["Magnesium"])
end
Very Common Metal
Very Common Metal can be used to make:
flowchart LR
subgraph Metal["Metal"]
Very_Common_Metal(["Very Common Metal"])
end
Camp_Kit(["Camp Kit"])
Very_Common_Metal --> Camp_Kit
Decor__Floor(["Decor: Floor"])
Very_Common_Metal --> Decor__Floor
Decor__Floor_Triangle(["Decor: Floor Triangle"])
Very_Common_Metal --> Decor__Floor_Triangle
Decor__Foundation(["Decor: Foundation"])
Very_Common_Metal --> Decor__Foundation
Decor__Light_Red(["Decor: Light Red"])
Very_Common_Metal --> Decor__Light_Red
Decor__Railing_Small(["Decor: Railing Small"])
Very_Common_Metal --> Decor__Railing_Small
Decor__Roof(["Decor: Roof"])
Very_Common_Metal --> Decor__Roof
Decor__Roof_Trim(["Decor: Roof Trim"])
Very_Common_Metal --> Decor__Roof_Trim
Decor__Roof_Trim_Corner(["Decor: Roof Trim Corner"])
Very_Common_Metal --> Decor__Roof_Trim_Corner
Decor__Wall_Corner_Small(["Decor: Wall Corner Small"])
Very_Common_Metal --> Decor__Wall_Corner_Small
Depositor(["Depositor"])
Very_Common_Metal --> Depositor
Garden_Bed(["Garden Bed"])
Very_Common_Metal --> Garden_Bed
Paver(["Paver"])
Very_Common_Metal --> Paver
Pruning_Shears(["Pruning Shears"])
Very_Common_Metal --> Pruning_Shears
Station__Lathe(["Station: Lathe"])
Very_Common_Metal --> Station__Lathe
Station__Refinery(["Station: Refinery"])
Very_Common_Metal --> Station__Refinery
Station__Stove(["Station: Stove"])
Very_Common_Metal --> Station__Stove
Station__Toolmaker(["Station: Toolmaker"])
Very_Common_Metal --> Station__Toolmaker
Storage(["Storage"])
Very_Common_Metal --> Storage
Tiller(["Tiller"])
Very_Common_Metal --> Tiller
Trowel(["Trowel"])
Very_Common_Metal --> Trowel
Barrel(["Barrel"])
Metal --> Barrel
OmniShock(["OmniShock"])
Barrel --> OmniShock
Terraformer(["Terraformer"])
Barrel --> Terraformer
Energy_Sequencer(["Energy Sequencer"])
Metal --> Energy_Sequencer
Harvester(["Harvester"])
Energy_Sequencer --> Harvester
OmniShock(["OmniShock"])
Energy_Sequencer --> OmniShock
Flare_Cone(["Flare Cone"])
Metal --> Flare_Cone
Harvester(["Harvester"])
Flare_Cone --> Harvester
Power_Chamber(["Power Chamber"])
Metal --> Power_Chamber
Corrosion_Drones(["Corrosion Drones"])
Power_Chamber --> Corrosion_Drones
Terraformer(["Terraformer"])
Power_Chamber --> Terraformer
Vendor(["Vendor"])
Power_Chamber --> Vendor
Title_Select(["Title Select"])
Metal --> Title_Select
Barrel - Camp Kit - Corrosion Drones - Decor: Floor - Decor: Floor Triangle - Decor: Foundation - Decor: Light Red - Decor: Railing Small - Decor: Roof - Decor: Roof Trim - Decor: Roof Trim Corner - Decor: Wall Corner Small - Depositor - Energy Sequencer - Flare Cone - Garden Bed - Harvester - OmniShock - Paver - Power Chamber - Pruning Shears - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - Storage - Terraformer - Tiller - Title Select - Trowel - Vendor