Metal

flowchart LR

Rare Metal - Very Common Metal - Scarce Metal - Uncommon Metal - Common Metal

Crafting > Metal > Common Metal

Common Metal

Last updated from GovBot Update

Common Metal can be obtained from:

flowchart LR subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) Manganese(["Manganese"]) Chromium(["Chromium"]) Nickel(["Nickel"]) Copper(["Copper"]) end

Common Metal

Common Metal - Outputs

Common Metal can be used to make:

flowchart LR subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Chronophaser(["Chronophaser"]) Common_Metal --> Chronophaser Drone_Light(["Drone Light"]) Common_Metal --> Drone_Light Fabricator(["Fabricator"]) Common_Metal --> Fabricator Grapple(["Grapple"]) Common_Metal --> Grapple Growth_Pod(["Growth Pod"]) Common_Metal --> Growth_Pod HydroMeter(["HydroMeter"]) Common_Metal --> HydroMeter Instaformer(["Instaformer"]) Common_Metal --> Instaformer Pathfinder(["Pathfinder"]) Common_Metal --> Pathfinder Power_Cell(["Power Cell"]) Common_Metal --> Power_Cell ThermalMeter(["ThermalMeter"]) Common_Metal --> ThermalMeter Trailblazer(["Trailblazer"]) Common_Metal --> Trailblazer Vendor(["Vendor"]) Common_Metal --> Vendor Xyloslicer(["Xyloslicer"]) Common_Metal --> Xyloslicer Barrel(["Barrel"]) Metal --> Barrel OmniShock(["OmniShock"]) Barrel --> OmniShock Terraformer(["Terraformer"]) Barrel --> Terraformer Energy_Sequencer(["Energy Sequencer"]) Metal --> Energy_Sequencer Harvester(["Harvester"]) Energy_Sequencer --> Harvester OmniShock(["OmniShock"]) Energy_Sequencer --> OmniShock Flare_Cone(["Flare Cone"]) Metal --> Flare_Cone Harvester(["Harvester"]) Flare_Cone --> Harvester Power_Chamber(["Power Chamber"]) Metal --> Power_Chamber Corrosion_Drones(["Corrosion Drones"]) Power_Chamber --> Corrosion_Drones Terraformer(["Terraformer"]) Power_Chamber --> Terraformer Vendor(["Vendor"]) Power_Chamber --> Vendor Title_Select(["Title Select"]) Metal --> Title_Select

Barrel - Chronophaser - Corrosion Drones - Drone Light - Energy Sequencer - Fabricator - Flare Cone - Grapple - Growth Pod - Harvester - HydroMeter - Instaformer - OmniShock - Pathfinder - Power Cell - Power Chamber - Terraformer - ThermalMeter - Title Select - Trailblazer - Vendor - Xyloslicer


Crafting > Metal > Rare Metal

Rare Metal

Last updated from GovBot Update

Rare Metal can be obtained from:

flowchart LR subgraph Rare_Metal["Rare Metal"] Silver(["Silver"]) Lithium(["Lithium"]) Mercury(["Mercury"]) Cadmium(["Cadmium"]) Uranium(["Uranium"]) end

Rare Metal

Rare Metal - Outputs

Rare Metal can be used to make:

flowchart LR subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Beacon(["Beacon"]) Rare_Metal --> Beacon Companion_Orbs(["Companion Orbs"]) Rare_Metal --> Companion_Orbs Grav_Mesh(["Grav Mesh"]) Rare_Metal --> Grav_Mesh Gravity_Gun(["Gravity Gun"]) Rare_Metal --> Gravity_Gun Barrel(["Barrel"]) Metal --> Barrel OmniShock(["OmniShock"]) Barrel --> OmniShock Terraformer(["Terraformer"]) Barrel --> Terraformer Energy_Sequencer(["Energy Sequencer"]) Metal --> Energy_Sequencer Harvester(["Harvester"]) Energy_Sequencer --> Harvester OmniShock(["OmniShock"]) Energy_Sequencer --> OmniShock Flare_Cone(["Flare Cone"]) Metal --> Flare_Cone Harvester(["Harvester"]) Flare_Cone --> Harvester Power_Chamber(["Power Chamber"]) Metal --> Power_Chamber Corrosion_Drones(["Corrosion Drones"]) Power_Chamber --> Corrosion_Drones Terraformer(["Terraformer"]) Power_Chamber --> Terraformer Vendor(["Vendor"]) Power_Chamber --> Vendor Title_Select(["Title Select"]) Metal --> Title_Select

Barrel - Beacon - Companion Orbs - Corrosion Drones - Energy Sequencer - Flare Cone - Grav Mesh - Gravity Gun - Harvester - OmniShock - Power Chamber - Terraformer - Title Select - Vendor


Crafting > Metal > Scarce Metal

Scarce Metal

Last updated from GovBot Update

Scarce Metal can be obtained from:

flowchart LR subgraph Scarce_Metal["Scarce Metal"] Gold(["Gold"]) Anti-Gravium(["Anti-Gravium"]) Palladium(["Palladium"]) Platinum(["Platinum"]) Antimatter(["Antimatter"]) end

Scarce Metal


Crafting > Metal > Uncommon Metal

Uncommon Metal

Last updated from GovBot Update

Uncommon Metal can be obtained from:

flowchart LR subgraph Uncommon_Metal["Uncommon Metal"] Cobalt(["Cobalt"]) Tungsten(["Tungsten"]) Lead(["Lead"]) Bismuth(["Bismuth"]) Tin(["Tin"]) end

Uncommon Metal

Uncommon Metal - Outputs

Uncommon Metal can be used to make:

flowchart LR subgraph Metal["Metal"] Uncommon_Metal(["Uncommon Metal"]) end Companion_Orbs(["Companion Orbs"]) Uncommon_Metal --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Uncommon_Metal --> Fortress_Shield Gravity_Gun(["Gravity Gun"]) Uncommon_Metal --> Gravity_Gun Healix(["Healix"]) Uncommon_Metal --> Healix Omniblaster(["Omniblaster"]) Uncommon_Metal --> Omniblaster OmniForce(["OmniForce"]) Uncommon_Metal --> OmniForce Reflection_Shield(["Reflection Shield"]) Uncommon_Metal --> Reflection_Shield Station__Lathe(["Station: Lathe"]) Uncommon_Metal --> Station__Lathe Station__Refinery(["Station: Refinery"]) Uncommon_Metal --> Station__Refinery Station__Stove(["Station: Stove"]) Uncommon_Metal --> Station__Stove Station__Toolmaker(["Station: Toolmaker"]) Uncommon_Metal --> Station__Toolmaker Storage(["Storage"]) Uncommon_Metal --> Storage Barrel(["Barrel"]) Metal --> Barrel OmniShock(["OmniShock"]) Barrel --> OmniShock Terraformer(["Terraformer"]) Barrel --> Terraformer Energy_Sequencer(["Energy Sequencer"]) Metal --> Energy_Sequencer Harvester(["Harvester"]) Energy_Sequencer --> Harvester OmniShock(["OmniShock"]) Energy_Sequencer --> OmniShock Flare_Cone(["Flare Cone"]) Metal --> Flare_Cone Harvester(["Harvester"]) Flare_Cone --> Harvester Power_Chamber(["Power Chamber"]) Metal --> Power_Chamber Corrosion_Drones(["Corrosion Drones"]) Power_Chamber --> Corrosion_Drones Terraformer(["Terraformer"]) Power_Chamber --> Terraformer Vendor(["Vendor"]) Power_Chamber --> Vendor Title_Select(["Title Select"]) Metal --> Title_Select

Barrel - Companion Orbs - Corrosion Drones - Energy Sequencer - Flare Cone - Fortress Shield - Gravity Gun - Harvester - Healix - Omniblaster - OmniForce - OmniShock - Power Chamber - Reflection Shield - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - Storage - Terraformer - Title Select - Vendor


Crafting > Metal > Very Common Metal

Very Common Metal

Last updated from GovBot Update

Very Common Metal can be obtained from:

flowchart LR subgraph Very_Common_Metal["Very Common Metal"] Bauxite(["Bauxite"]) Iron(["Iron"]) Magnetized_Iron(["Magnetized Iron"]) Titanium(["Titanium"]) Magnesium(["Magnesium"]) end

Very Common Metal

Very Common Metal - Outputs

Very Common Metal can be used to make:

flowchart LR subgraph Metal["Metal"] Very_Common_Metal(["Very Common Metal"]) end Camp_Kit(["Camp Kit"]) Very_Common_Metal --> Camp_Kit Decor__Floor(["Decor: Floor"]) Very_Common_Metal --> Decor__Floor Decor__Floor_Triangle(["Decor: Floor Triangle"]) Very_Common_Metal --> Decor__Floor_Triangle Decor__Foundation(["Decor: Foundation"]) Very_Common_Metal --> Decor__Foundation Decor__Light_Red(["Decor: Light Red"]) Very_Common_Metal --> Decor__Light_Red Decor__Railing_Small(["Decor: Railing Small"]) Very_Common_Metal --> Decor__Railing_Small Decor__Roof(["Decor: Roof"]) Very_Common_Metal --> Decor__Roof Decor__Roof_Trim(["Decor: Roof Trim"]) Very_Common_Metal --> Decor__Roof_Trim Decor__Roof_Trim_Corner(["Decor: Roof Trim Corner"]) Very_Common_Metal --> Decor__Roof_Trim_Corner Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Very_Common_Metal --> Decor__Wall_Corner_Small Depositor(["Depositor"]) Very_Common_Metal --> Depositor Garden_Bed(["Garden Bed"]) Very_Common_Metal --> Garden_Bed Paver(["Paver"]) Very_Common_Metal --> Paver Pruning_Shears(["Pruning Shears"]) Very_Common_Metal --> Pruning_Shears Station__Lathe(["Station: Lathe"]) Very_Common_Metal --> Station__Lathe Station__Refinery(["Station: Refinery"]) Very_Common_Metal --> Station__Refinery Station__Stove(["Station: Stove"]) Very_Common_Metal --> Station__Stove Station__Toolmaker(["Station: Toolmaker"]) Very_Common_Metal --> Station__Toolmaker Storage(["Storage"]) Very_Common_Metal --> Storage Tiller(["Tiller"]) Very_Common_Metal --> Tiller Trowel(["Trowel"]) Very_Common_Metal --> Trowel Barrel(["Barrel"]) Metal --> Barrel OmniShock(["OmniShock"]) Barrel --> OmniShock Terraformer(["Terraformer"]) Barrel --> Terraformer Energy_Sequencer(["Energy Sequencer"]) Metal --> Energy_Sequencer Harvester(["Harvester"]) Energy_Sequencer --> Harvester OmniShock(["OmniShock"]) Energy_Sequencer --> OmniShock Flare_Cone(["Flare Cone"]) Metal --> Flare_Cone Harvester(["Harvester"]) Flare_Cone --> Harvester Power_Chamber(["Power Chamber"]) Metal --> Power_Chamber Corrosion_Drones(["Corrosion Drones"]) Power_Chamber --> Corrosion_Drones Terraformer(["Terraformer"]) Power_Chamber --> Terraformer Vendor(["Vendor"]) Power_Chamber --> Vendor Title_Select(["Title Select"]) Metal --> Title_Select

Barrel - Camp Kit - Corrosion Drones - Decor: Floor - Decor: Floor Triangle - Decor: Foundation - Decor: Light Red - Decor: Railing Small - Decor: Roof - Decor: Roof Trim - Decor: Roof Trim Corner - Decor: Wall Corner Small - Depositor - Energy Sequencer - Flare Cone - Garden Bed - Harvester - OmniShock - Paver - Power Chamber - Pruning Shears - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - Storage - Terraformer - Tiller - Title Select - Trowel - Vendor