Crafting > Rock > Sedimentary Rock

Sedimentary Rock

flowchart LR Limestone(["Limestone"]) Bare_Peat(["Bare Peat"]) Diorite(["Diorite"]) Bare_Clay_Soil(["Bare Clay Soil"]) Bare_Chalky_Soil(["Bare Chalky Soil"]) Sand(["Sand"]) subgraph Sedimentary_Rock["Sedimentary Rock"] Limestone(["Limestone"]) Shale(["Shale"]) Conglomerate(["Conglomerate"]) Chert(["Chert"]) Coal(["Coal"]) Chalk(["Chalk"]) Breccia(["Breccia"]) Sandstone(["Sandstone"]) end Clay(["Clay"]) Peat(["Peat"]) Schist(["Schist"]) Chalky_Soil(["Chalky Soil"]) Bare_Alluvial_Soil(["Bare Alluvial Soil"]) Breccia(["Breccia"]) Sandy_Dirt(["Sandy Dirt"]) Alluvial_Soil(["Alluvial Soil"]) Schist -..->|"Erode"| Shale Bare_Clay_Soil -..->|"Lithify"| Shale Clay -..->|"Lithify"| Shale Alluvial_Soil -..->|"Lithify"| Conglomerate Bare_Alluvial_Soil -..->|"Lithify"| Conglomerate Bare_Peat -..->|"Lithify"| Coal Peat -..->|"Lithify"| Coal Bare_Chalky_Soil -..->|"Lithify"| Chalk Chalky_Soil -..->|"Lithify"| Chalk Limestone -..->|"Erode"| Chalk Diorite -..->|"Erode"| Sandstone Breccia -..->|"Erode"| Sandstone Sand -..->|"Lithify"| Sandstone Sandy_Dirt -..->|"Lithify"| Sandstone

Limestone - Shale - Conglomerate - Chert - Coal - Chalk - Breccia - Sandstone

Crafting > Rock > Sedimentary Rock > Breccia

Breccia

Last updated from GovBot Update

Breccia can be obtained from:

flowchart LR Breccia(["Breccia"])

Breccia - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Akacala 192 748 584 421 Vendor Kiosk And Legacy

Breccia

Breccia - Outputs

Breccia can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Breccia(["Breccia"]) end subgraph Common_Gem["Common Gem"] Agate(["Agate"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Breccia --> Agate Depositor(["Depositor"]) Common_Gem --> Depositor Instaformer(["Instaformer"]) Common_Gem --> Instaformer Pathfinder(["Pathfinder"]) Common_Gem --> Pathfinder Paver(["Paver"]) Common_Gem --> Paver Pruning_Shears(["Pruning Shears"]) Common_Gem --> Pruning_Shears Station__Lathe(["Station: Lathe"]) Common_Gem --> Station__Lathe Station__Refinery(["Station: Refinery"]) Common_Gem --> Station__Refinery Station__Stove(["Station: Stove"]) Common_Gem --> Station__Stove Station__Toolmaker(["Station: Toolmaker"]) Common_Gem --> Station__Toolmaker ThermalMeter(["ThermalMeter"]) Common_Gem --> ThermalMeter Tiller(["Tiller"]) Common_Gem --> Tiller Xyloslicer(["Xyloslicer"]) Common_Gem --> Xyloslicer Block__Breccia(["Block: Breccia"]) Breccia --> Block__Breccia Jasper(["Jasper"]) Breccia --> Jasper subgraph Sedimentary_Rock["Sedimentary Rock"] Sandstone(["Sandstone"]) end Breccia --> Sandstone Azurite(["Azurite"]) Sandstone --> Azurite Block__Sandstone(["Block: Sandstone"]) Sandstone --> Block__Sandstone Carnotite(["Carnotite"]) Sandstone --> Carnotite Chalcopyrite(["Chalcopyrite"]) Sandstone --> Chalcopyrite Gypsum(["Gypsum"]) Sandstone --> Gypsum Malachite(["Malachite"]) Sandstone --> Malachite Quartzite(["Quartzite"]) Sandstone --> Quartzite Sand(["Sand"]) Sandstone --> Sand Sphalerite(["Sphalerite"]) Sandstone --> Sphalerite subgraph Uncommon_Gem["Uncommon Gem"] Turquoise(["Turquoise"]) end subgraph Gemstone["Gemstone"] Uncommon_Gem(["Uncommon Gem"]) end Sandstone --> Turquoise Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Agate - Azurite - Barrel - Block: Breccia - Block: Sandstone - Carbon - Carnotite - Chalcopyrite - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Depositor - Gypsum - Instaformer - Jasper - Malachite - Oil - Pathfinder - Paver - Paver: Asphalt Surface - Plastic - Pruning Shears - Quartzite - Sand - Sandstone - Sphalerite - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - ThermalMeter - Tiller - Turquoise - Xyloslicer


Crafting > Rock > Sedimentary Rock > Chalk

Chalk

Last updated from GovBot Update

Chalk can be obtained from:

flowchart LR Bare_Chalky_Soil(["Bare Chalky Soil"]) Chalk(["Chalk"]) Chalky_Soil(["Chalky Soil"]) Limestone(["Limestone"]) Chalky_Soil -..->|"Melt"| Bare_Chalky_Soil Bare_Chalky_Soil -..->|"Lithify"| Chalk Chalky_Soil -..->|"Lithify"| Chalk Limestone -..->|"Erode"| Chalk Chalk -..->|"Erode"| Chalky_Soil

Chalk - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 347 587 727 602 Vendor Kiosk And Legacy

Bare Chalky Soil - Chalk - Chalky Soil - Limestone

Chalk - Outputs

Chalk can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Chalk(["Chalk"]) end Azurite(["Azurite"]) Chalk --> Azurite Chalk_Block(["Chalk Block"]) Chalk --> Chalk_Block Calcium_Fertilizer(["Calcium Fertilizer"]) Chalk_Block --> Calcium_Fertilizer Cement(["Cement"]) Chalk_Block --> Cement Chalky_Soil(["Chalky Soil"]) Chalk --> Chalky_Soil Bare_Chalky_Soil(["Bare Chalky Soil"]) Chalky_Soil --> Bare_Chalky_Soil subgraph Sedimentary_Rock["Sedimentary Rock"] Chalk(["Chalk"]) end Chalky_Soil --> Chalk Chalk_Block(["Chalk Block"]) Chalky_Soil --> Chalk_Block Clay(["Clay"]) Chalky_Soil --> Clay Gypsum(["Gypsum"]) Chalk --> Gypsum Malachite(["Malachite"]) Chalk --> Malachite Marble(["Marble"]) Chalk --> Marble Block__Marble(["Block: Marble"]) Marble --> Block__Marble Silt(["Silt"]) Marble --> Silt Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Azurite - Bare Chalky Soil - Barrel - Block: Marble - Calcium Fertilizer - Carbon - Cement - Chalk - Chalk Block - Chalky Soil - Clay - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Gypsum - Malachite - Marble - Oil - Paver: Asphalt Surface - Plastic - Silt


Crafting > Rock > Sedimentary Rock > Chert

Chert

Last updated from GovBot Update

Chert can be obtained from:

flowchart LR Chert(["Chert"])

Chert - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Akacala 732 320 502 323 Vendor Kiosk And Legacy
Baracatis III 766 411 603 179 Vendor Kiosk And Legacy

Chert

Chert - Outputs

Chert can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Chert(["Chert"]) end Bare_Laterite_Soil(["Bare Laterite Soil"]) Chert --> Bare_Laterite_Soil Granite(["Granite"]) Bare_Laterite_Soil --> Granite Ceramic(["Ceramic"]) Chert --> Ceramic Hematite(["Hematite"]) Chert --> Hematite subgraph Very_Common_Metal["Very Common Metal"] Iron(["Iron"]) end subgraph Metal["Metal"] Very_Common_Metal(["Very Common Metal"]) end Hematite --> Iron Magnetite(["Magnetite"]) Chert --> Magnetite Anti-Gravium(["Anti-Gravium"]) Magnetite --> Anti-Gravium subgraph Very_Common_Metal["Very Common Metal"] Magnetized_Iron(["Magnetized Iron"]) end subgraph Metal["Metal"] Very_Common_Metal(["Very Common Metal"]) end Magnetite --> Magnetized_Iron Ochre(["Ochre"]) Chert --> Ochre Quartzite(["Quartzite"]) Chert --> Quartzite subgraph Common_Gem["Common Gem"] Quartz(["Quartz"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Quartzite --> Quartz Quartz_Crystal(["Quartz Crystal"]) Quartzite --> Quartz_Crystal Sand(["Sand"]) Quartzite --> Sand subgraph Common_Gem["Common Gem"] Zircon(["Zircon"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Quartzite --> Zircon Silica_Ore(["Silica Ore"]) Chert --> Silica_Ore Ceramic(["Ceramic"]) Silica_Ore --> Ceramic Glass(["Glass"]) Silica_Ore --> Glass Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Anti-Gravium - Bare Laterite Soil - Barrel - Carbon - Ceramic - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Glass - Granite - Hematite - Iron - Magnetite - Magnetized Iron - Ochre - Oil - Paver: Asphalt Surface - Plastic - Quartz - Quartz Crystal - Quartzite - Sand - Silica Ore - Zircon


Crafting > Rock > Sedimentary Rock > Coal

Coal

Last updated from GovBot Update

Coal can be obtained from:

flowchart LR Bare_Peat(["Bare Peat"]) Coal(["Coal"]) Peat(["Peat"]) Coal -..->|"Erode"| Bare_Peat Peat -..->|"Melt"| Bare_Peat Bare_Peat -..->|"Lithify"| Coal Peat -..->|"Lithify"| Coal

Coal - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Akacala 756 184 568 475 Vendor Kiosk And Legacy
Baracatis III 795 375 633 441 Vendor Kiosk And Legacy
Deep Space 766 346 545 358 Vendor Kiosk And Legacy

Bare Peat - Coal - Peat

Coal - Outputs

Coal can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Coal(["Coal"]) end Bare_Peat(["Bare Peat"]) Coal --> Bare_Peat subgraph Sedimentary_Rock["Sedimentary Rock"] Coal(["Coal"]) end Bare_Peat --> Coal Coal_Ore(["Coal Ore"]) Coal --> Coal_Ore Carbon(["Carbon"]) Coal_Ore --> Carbon Washed_Coal(["Washed Coal"]) Coal_Ore --> Washed_Coal subgraph Reactive_Gas["Reactive Gas"] Methane(["Methane"]) end Coal --> Methane Carbon(["Carbon"]) Methane --> Carbon Drone_Light(["Drone Light"]) Reactive_Gas --> Drone_Light Energy_Sequencer(["Energy Sequencer"]) Reactive_Gas --> Energy_Sequencer Fabricator(["Fabricator"]) Reactive_Gas --> Fabricator Gravity_Gun(["Gravity Gun"]) Reactive_Gas --> Gravity_Gun Healix(["Healix"]) Reactive_Gas --> Healix Power_Cell(["Power Cell"]) Reactive_Gas --> Power_Cell Power_Chamber(["Power Chamber"]) Reactive_Gas --> Power_Chamber Trowel(["Trowel"]) Reactive_Gas --> Trowel Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Bare Peat - Barrel - Carbon - Coal - Coal Ore - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Drone Light - Energy Sequencer - Fabricator - Gravity Gun - Healix - Methane - Oil - Paver: Asphalt Surface - Plastic - Power Cell - Power Chamber - Trowel - Washed Coal


Crafting > Rock > Sedimentary Rock > Conglomerate

Conglomerate

Last updated from GovBot Update

Conglomerate can be obtained from:

flowchart LR Alluvial_Soil(["Alluvial Soil"]) Bare_Alluvial_Soil(["Bare Alluvial Soil"]) Conglomerate(["Conglomerate"]) Gabbro(["Gabbro"]) Gabbro -..->|"Erode"| Bare_Alluvial_Soil Conglomerate -..->|"Erode"| Bare_Alluvial_Soil Alluvial_Soil -..->|"Melt"| Bare_Alluvial_Soil Alluvial_Soil -..->|"Lithify"| Conglomerate Bare_Alluvial_Soil -..->|"Lithify"| Conglomerate

Conglomerate - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 609 746 137 449 Vendor Kiosk And Legacy

Alluvial Soil - Bare Alluvial Soil - Conglomerate - Gabbro

Conglomerate - Outputs

Conglomerate can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Conglomerate(["Conglomerate"]) end Bare_Alluvial_Soil(["Bare Alluvial Soil"]) Conglomerate --> Bare_Alluvial_Soil subgraph Sedimentary_Rock["Sedimentary Rock"] Conglomerate(["Conglomerate"]) end Bare_Alluvial_Soil --> Conglomerate Block__Conglomerate(["Block: Conglomerate"]) Conglomerate --> Block__Conglomerate Peridotite(["Peridotite"]) Conglomerate --> Peridotite subgraph Common_Metal["Common Metal"] Chromium(["Chromium"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Peridotite --> Chromium Platinum(["Platinum"]) Peridotite --> Platinum Pitchblende(["Pitchblende"]) Conglomerate --> Pitchblende subgraph Inert_Gas["Inert Gas"] Radon(["Radon"]) end Pitchblende --> Radon subgraph Rare_Metal["Rare Metal"] Uranium(["Uranium"]) end subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Pitchblende --> Uranium subgraph Sulfide_Ore["Sulfide Ore"] Sulfide(["Sulfide"]) end Conglomerate --> Sulfide Gold(["Gold"]) Sulfide_Ore --> Gold subgraph Rare_Metal["Rare Metal"] Uranium(["Uranium"]) end subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Sulfide_Ore --> Uranium Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Bare Alluvial Soil - Barrel - Block: Conglomerate - Carbon - Chromium - Conglomerate - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Gold - Oil - Paver: Asphalt Surface - Peridotite - Pitchblende - Plastic - Platinum - Radon - Sulfide - Uranium


Crafting > Rock > Sedimentary Rock > Limestone

Limestone

Last updated from GovBot Update

Limestone can be obtained from:

flowchart LR Limestone(["Limestone"])

Limestone - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 399 327 780 696 Vendor Kiosk And Legacy

Limestone

Limestone - Outputs

Limestone can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Limestone(["Limestone"]) end subgraph Common_Gem["Common Gem"] Amethyst(["Amethyst"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Limestone --> Amethyst Depositor(["Depositor"]) Common_Gem --> Depositor Instaformer(["Instaformer"]) Common_Gem --> Instaformer Pathfinder(["Pathfinder"]) Common_Gem --> Pathfinder Paver(["Paver"]) Common_Gem --> Paver Pruning_Shears(["Pruning Shears"]) Common_Gem --> Pruning_Shears Station__Lathe(["Station: Lathe"]) Common_Gem --> Station__Lathe Station__Refinery(["Station: Refinery"]) Common_Gem --> Station__Refinery Station__Stove(["Station: Stove"]) Common_Gem --> Station__Stove Station__Toolmaker(["Station: Toolmaker"]) Common_Gem --> Station__Toolmaker ThermalMeter(["ThermalMeter"]) Common_Gem --> ThermalMeter Tiller(["Tiller"]) Common_Gem --> Tiller Xyloslicer(["Xyloslicer"]) Common_Gem --> Xyloslicer Azurite(["Azurite"]) Limestone --> Azurite subgraph Sedimentary_Rock["Sedimentary Rock"] Chalk(["Chalk"]) end Limestone --> Chalk Azurite(["Azurite"]) Chalk --> Azurite Chalk_Block(["Chalk Block"]) Chalk --> Chalk_Block Chalky_Soil(["Chalky Soil"]) Chalk --> Chalky_Soil Gypsum(["Gypsum"]) Chalk --> Gypsum Malachite(["Malachite"]) Chalk --> Malachite Marble(["Marble"]) Chalk --> Marble Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Cinnabar(["Cinnabar"]) Limestone --> Cinnabar subgraph Rare_Metal["Rare Metal"] Mercury(["Mercury"]) end subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Cinnabar --> Mercury subgraph Reactive_Gas["Reactive Gas"] Fluorine(["Fluorine"]) end Limestone --> Fluorine Drone_Light(["Drone Light"]) Reactive_Gas --> Drone_Light Energy_Sequencer(["Energy Sequencer"]) Reactive_Gas --> Energy_Sequencer Fabricator(["Fabricator"]) Reactive_Gas --> Fabricator Gravity_Gun(["Gravity Gun"]) Reactive_Gas --> Gravity_Gun Healix(["Healix"]) Reactive_Gas --> Healix Power_Cell(["Power Cell"]) Reactive_Gas --> Power_Cell Power_Chamber(["Power Chamber"]) Reactive_Gas --> Power_Chamber Trowel(["Trowel"]) Reactive_Gas --> Trowel Galena(["Galena"]) Limestone --> Galena subgraph Uncommon_Metal["Uncommon Metal"] Lead(["Lead"]) end subgraph Metal["Metal"] Uncommon_Metal(["Uncommon Metal"]) end Galena --> Lead Gypsum(["Gypsum"]) Limestone --> Gypsum subgraph Uncommon_Gem["Uncommon Gem"] Lapis_Lazuli(["Lapis Lazuli"]) end subgraph Gemstone["Gemstone"] Uncommon_Gem(["Uncommon Gem"]) end Limestone --> Lapis_Lazuli Grapple(["Grapple"]) Uncommon_Gem --> Grapple Reflection_Shield(["Reflection Shield"]) Uncommon_Gem --> Reflection_Shield Trailblazer(["Trailblazer"]) Uncommon_Gem --> Trailblazer Lime_Ore(["Lime Ore"]) Limestone --> Lime_Ore Quicklime(["Quicklime"]) Lime_Ore --> Quicklime Malachite(["Malachite"]) Limestone --> Malachite Marble(["Marble"]) Limestone --> Marble Block__Marble(["Block: Marble"]) Marble --> Block__Marble Silt(["Silt"]) Marble --> Silt Realgar(["Realgar"]) Limestone --> Realgar Sphalerite(["Sphalerite"]) Limestone --> Sphalerite subgraph Rare_Metal["Rare Metal"] Cadmium(["Cadmium"]) end subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Sphalerite --> Cadmium subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Sphalerite --> Zinc Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Amethyst - Azurite - Barrel - Block: Marble - Cadmium - Carbon - Chalk - Chalk Block - Chalky Soil - Cinnabar - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Depositor - Drone Light - Energy Sequencer - Fabricator - Fluorine - Galena - Grapple - Gravity Gun - Gypsum - Healix - Instaformer - Lapis Lazuli - Lead - Lime Ore - Malachite - Marble - Mercury - Oil - Pathfinder - Paver - Paver: Asphalt Surface - Plastic - Power Cell - Power Chamber - Pruning Shears - Quicklime - Realgar - Reflection Shield - Silt - Sphalerite - Station: Lathe - Station: Refinery - Station: Stove - Station: Toolmaker - ThermalMeter - Tiller - Trailblazer - Trowel - Xyloslicer - Zinc


Crafting > Rock > Sedimentary Rock > Sandstone

Sandstone

Last updated from GovBot Update

Sandstone can be obtained from:

flowchart LR Breccia(["Breccia"]) Diorite(["Diorite"]) Glass(["Glass"]) Pumice(["Pumice"]) Quartzite(["Quartzite"]) Rhyolite(["Rhyolite"]) Sand(["Sand"]) Sandstone(["Sandstone"]) Sandy_Dirt(["Sandy Dirt"]) Silica_Ore -->|"🏭 50 ⇒ 50"| Glass Feldspar -->|"🏭 75 ⇒ 50"| Glass Sand -..->|"Melt"| Glass Chert -..->|"Melt"| Quartzite Sandstone -..->|"Melt"| Quartzite Pumice -..->|"Melt"| Rhyolite Glass -..->|"Erode"| Sand Rhyolite -..->|"Erode"| Sand Pumice -..->|"Erode"| Sand Quartzite -..->|"Erode"| Sand Sandstone -..->|"Erode"| Sand Diorite -..->|"Erode"| Sandstone Breccia -..->|"Erode"| Sandstone Sand -..->|"Lithify"| Sandstone Sandy_Dirt -..->|"Lithify"| Sandstone

Sandstone - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 257 642 305 704 Vendor Kiosk And Legacy

Breccia - Diorite - Glass - Pumice - Quartzite - Rhyolite - Sand - Sandstone - Sandy Dirt

Sandstone - Outputs

Sandstone can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Sandstone(["Sandstone"]) end Azurite(["Azurite"]) Sandstone --> Azurite Block__Sandstone(["Block: Sandstone"]) Sandstone --> Block__Sandstone Carnotite(["Carnotite"]) Sandstone --> Carnotite subgraph Inert_Gas["Inert Gas"] Radon(["Radon"]) end Carnotite --> Radon subgraph Rare_Metal["Rare Metal"] Uranium(["Uranium"]) end subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Carnotite --> Uranium Chalcopyrite(["Chalcopyrite"]) Sandstone --> Chalcopyrite subgraph Common_Metal["Common Metal"] Copper(["Copper"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Chalcopyrite --> Copper Gypsum(["Gypsum"]) Sandstone --> Gypsum Malachite(["Malachite"]) Sandstone --> Malachite Quartzite(["Quartzite"]) Sandstone --> Quartzite subgraph Common_Gem["Common Gem"] Quartz(["Quartz"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Quartzite --> Quartz Quartz_Crystal(["Quartz Crystal"]) Quartzite --> Quartz_Crystal Sand(["Sand"]) Quartzite --> Sand subgraph Common_Gem["Common Gem"] Zircon(["Zircon"]) end subgraph Gemstone["Gemstone"] Common_Gem(["Common Gem"]) end Quartzite --> Zircon Sand(["Sand"]) Sandstone --> Sand Clay(["Clay"]) Sand --> Clay Focusing_Lens(["Focusing Lens"]) Sand --> Focusing_Lens Glass(["Glass"]) Sand --> Glass subgraph Sedimentary_Rock["Sedimentary Rock"] Sandstone(["Sandstone"]) end Sand --> Sandstone Silica_Ore(["Silica Ore"]) Sand --> Silica_Ore Sphalerite(["Sphalerite"]) Sandstone --> Sphalerite subgraph Rare_Metal["Rare Metal"] Cadmium(["Cadmium"]) end subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Sphalerite --> Cadmium subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Sphalerite --> Zinc subgraph Uncommon_Gem["Uncommon Gem"] Turquoise(["Turquoise"]) end subgraph Gemstone["Gemstone"] Uncommon_Gem(["Uncommon Gem"]) end Sandstone --> Turquoise Grapple(["Grapple"]) Uncommon_Gem --> Grapple Reflection_Shield(["Reflection Shield"]) Uncommon_Gem --> Reflection_Shield Trailblazer(["Trailblazer"]) Uncommon_Gem --> Trailblazer Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Azurite - Barrel - Block: Sandstone - Cadmium - Carbon - Carnotite - Chalcopyrite - Clay - Copper - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Focusing Lens - Glass - Grapple - Gypsum - Malachite - Oil - Paver: Asphalt Surface - Plastic - Quartz - Quartz Crystal - Quartzite - Radon - Reflection Shield - Sand - Sandstone - Silica Ore - Sphalerite - Trailblazer - Turquoise - Uranium - Zinc - Zircon


Crafting > Rock > Sedimentary Rock > Shale

Shale

Last updated from GovBot Update

Shale can be obtained from:

flowchart LR Bare_Clay_Soil(["Bare Clay Soil"]) Chalky_Soil(["Chalky Soil"]) Clay(["Clay"]) Laterite_Soil(["Laterite Soil"]) Loam(["Loam"]) Pyroxene(["Pyroxene"]) Rhyolite(["Rhyolite"]) Sand(["Sand"]) Schist(["Schist"]) Shale(["Shale"]) Silt(["Silt"]) Slate(["Slate"]) Shale -..->|"Erode"| Bare_Clay_Soil Clay -..->|"Melt"| Bare_Clay_Soil Chalk -..->|"Erode"| Chalky_Soil Laterite_Soil -->|"🏭 75 ⇒ 50"| Clay Chalky_Soil -->|"🏭 15 ⇒ 50"| Clay Shale -->|"🏭 50 ⇒ 50"| Clay Pyroxene -..->|"Erode"| Clay Sand -..->|"Erode"| Clay Schist -..->|"Erode"| Clay Loam -..->|"Lithify"| Clay Silt -..->|"Lithify"| Clay Pumice -..->|"Melt"| Rhyolite Glass -..->|"Erode"| Sand Rhyolite -..->|"Erode"| Sand Pumice -..->|"Erode"| Sand Quartzite -..->|"Erode"| Sand Sandstone -..->|"Erode"| Sand Pyroxene -..->|"Lithify"| Schist Rhyolite -..->|"Melt"| Schist Slate -..->|"Melt"| Schist Schist -..->|"Erode"| Shale Bare_Clay_Soil -..->|"Lithify"| Shale Clay -..->|"Lithify"| Shale Marble -..->|"Erode"| Silt Shale -..->|"Melt"| Slate

Shale - Raw resources

Origin Potential Quality Resilience Versatility Seen during
Baracatis III 669 403 397 785 Vendor Kiosk And Legacy

Bare Clay Soil - Chalky Soil - Clay - Laterite Soil - Loam - Pyroxene - Rhyolite - Sand - Schist - Shale - Silt - Slate

Shale - Outputs

Shale can be used to make:

flowchart LR subgraph Sedimentary_Rock["Sedimentary Rock"] Shale(["Shale"]) end Azurite(["Azurite"]) Shale --> Azurite Bare_Clay_Soil(["Bare Clay Soil"]) Shale --> Bare_Clay_Soil subgraph Sedimentary_Rock["Sedimentary Rock"] Shale(["Shale"]) end Bare_Clay_Soil --> Shale Clay(["Clay"]) Shale --> Clay Bare_Clay_Soil(["Bare Clay Soil"]) Clay --> Bare_Clay_Soil Ceramic(["Ceramic"]) Clay --> Ceramic subgraph Sedimentary_Rock["Sedimentary Rock"] Shale(["Shale"]) end Clay --> Shale subgraph Rare_Gem["Rare Gem"] Emerald(["Emerald"]) end subgraph Gemstone["Gemstone"] Rare_Gem(["Rare Gem"]) end Shale --> Emerald Companion_Orbs(["Companion Orbs"]) Rare_Gem --> Companion_Orbs Fortress_Shield(["Fortress Shield"]) Rare_Gem --> Fortress_Shield Grav_Mesh(["Grav Mesh"]) Rare_Gem --> Grav_Mesh Omniblaster(["Omniblaster"]) Rare_Gem --> Omniblaster OmniForce(["OmniForce"]) Rare_Gem --> OmniForce Gypsum(["Gypsum"]) Shale --> Gypsum Malachite(["Malachite"]) Shale --> Malachite subgraph Reactive_Gas["Reactive Gas"] Methane(["Methane"]) end Shale --> Methane Carbon(["Carbon"]) Methane --> Carbon Drone_Light(["Drone Light"]) Reactive_Gas --> Drone_Light Energy_Sequencer(["Energy Sequencer"]) Reactive_Gas --> Energy_Sequencer Fabricator(["Fabricator"]) Reactive_Gas --> Fabricator Gravity_Gun(["Gravity Gun"]) Reactive_Gas --> Gravity_Gun Healix(["Healix"]) Reactive_Gas --> Healix Power_Cell(["Power Cell"]) Reactive_Gas --> Power_Cell Power_Chamber(["Power Chamber"]) Reactive_Gas --> Power_Chamber Trowel(["Trowel"]) Reactive_Gas --> Trowel Slate(["Slate"]) Shale --> Slate Block__Slate(["Block: Slate"]) Slate --> Block__Slate Schist(["Schist"]) Slate --> Schist Sphalerite(["Sphalerite"]) Shale --> Sphalerite subgraph Rare_Metal["Rare Metal"] Cadmium(["Cadmium"]) end subgraph Metal["Metal"] Rare_Metal(["Rare Metal"]) end Sphalerite --> Cadmium subgraph Common_Metal["Common Metal"] Zinc(["Zinc"]) end subgraph Metal["Metal"] Common_Metal(["Common Metal"]) end Sphalerite --> Zinc subgraph Uncommon_Gem["Uncommon Gem"] Turquoise(["Turquoise"]) end subgraph Gemstone["Gemstone"] Uncommon_Gem(["Uncommon Gem"]) end Shale --> Turquoise Grapple(["Grapple"]) Uncommon_Gem --> Grapple Reflection_Shield(["Reflection Shield"]) Uncommon_Gem --> Reflection_Shield Trailblazer(["Trailblazer"]) Uncommon_Gem --> Trailblazer Decor__Foundation(["Decor: Foundation"]) Sedimentary_Rock --> Decor__Foundation Decor__Roof(["Decor: Roof"]) Sedimentary_Rock --> Decor__Roof Decor__Wall(["Decor: Wall"]) Sedimentary_Rock --> Decor__Wall Decor__Wall_Corner_Large(["Decor: Wall Corner Large"]) Sedimentary_Rock --> Decor__Wall_Corner_Large Decor__Wall_Corner_Small(["Decor: Wall Corner Small"]) Sedimentary_Rock --> Decor__Wall_Corner_Small Oil(["Oil"]) Sedimentary_Rock --> Oil Barrel(["Barrel"]) Oil --> Barrel Carbon(["Carbon"]) Oil --> Carbon Cure_All(["Cure All"]) Oil --> Cure_All Paver__Asphalt_Surface(["Paver: Asphalt Surface"]) Oil --> Paver__Asphalt_Surface Plastic(["Plastic"]) Oil --> Plastic

Azurite - Bare Clay Soil - Barrel - Block: Slate - Cadmium - Carbon - Ceramic - Clay - Companion Orbs - Cure All - Decor: Foundation - Decor: Roof - Decor: Wall - Decor: Wall Corner Large - Decor: Wall Corner Small - Drone Light - Emerald - Energy Sequencer - Fabricator - Fortress Shield - Grapple - Grav Mesh - Gravity Gun - Gypsum - Healix - Malachite - Methane - Oil - Omniblaster - OmniForce - Paver: Asphalt Surface - Plastic - Power Cell - Power Chamber - Reflection Shield - Schist - Shale - Slate - Sphalerite - Trailblazer - Trowel - Turquoise - Zinc